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#1
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Ok, so none of these answered the question. I guess i shouldnt have expected a straight answer. Damn internet =\
So, again, From lvl 1 -60 how would you build up a paladin so he could be the best solo paladin that he could be. any ideas? Btw, to all who gave a straight answer, thank you. | ||
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#2
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Paladins aren't big DPS, so you'll have to rely on a combo of your melee and perhaps your undead nukes. Plenty of STA/WIS basically. Your heals won't be very good so you'll find a lot of repeat healing + medding is required :/ A solo 1-60 paladin is a big ask! If you can get a key to Paineel, undead guards in there from 25 or so is a good way to level (EDIT: and no faction attached to killing them)
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Last edited by Swish; 09-23-2012 at 05:23 PM..
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#3
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1. Ghoulbane (250ppish?) or Sword of Skyfire 200ppish 2. 5/55 rings (200-250 each) 3. Deepwater pieces (Should cost a little more than vendor price, check lucy for vendor price) 4. Crested Spaulders (100-150ppish) You're going to be building toward a suit that looks something like this as you find money: Ears: 2x diamondine earring fingers: 5/55 rings neck: Sebilite Scale neckguard Head: Deepwater Helm Face: Sarnak Hide Mask or Targishin's Bone Mask Chest: Treeweave Arms: Deepwater Vambs, Vambs of Ro, Azure Sleeves (in order of price) Back: Hooded Black Cloak or the much cheaper Cloak of the Ice Bear Waist: Try to get an fbss or something, you can wear bronze or fine plate til then Shoulders: Crested Spaulders Wrists: Hero Bracers and Sebilite Scale bracer are most cost effective I think Legs: Seb Scale or Kylong greaves, or greaves of Ro Hands: Dark Mail gaunrs or Iksar Scaled gloves Feet: Dwarven work boots, boots of ro Ghoulbane and Sword of Skyfire are both pretty cheap for untwinked noobs. Later you can upgrade to Sword of Morning or any good ratio 2h of your choice. The general trend here is that you are prioritizing AC and HP, STR doesn't hurt but your dps will suck nuts no matter what. And of course let me add that if you decide to play an untwinked paladin you are in for a long, shitty, unimaginably frustrating journey and you are almost certain to quit the char before level 40. | ||||
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Last edited by Ephirith; 09-23-2012 at 06:25 PM..
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#4
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You want strength and armor mostly. I'm not sure why someone would recommend maxing stamina on a dedicated solo character. High hit points are mostly useful to maximize complete heal efficiency. That isn't a concern for a solo'er.
Paladins do terrible damage--probably the worst in the game in a solo setting (even a Cleric can blast away with damage spells than meditate back up). You need to maximize what little damage you do so as to kill monsters before they kill you. If you're patient and in an area with space, use the highest-hitting 2-hand weapon you can get, strafe run, and joust your target. That'll minimize the relative damage you take. You can do much the same using Root in more cramped areas. Dwarves have the best starting stats, followed by Humans and Half Elves in an approximate tie. High Elves and Erudites both have weak stats for a Paladin. Starting in Freeport (Human or Half Elf) would offer the advantage of access to buffs in East Commons during the low levels--a crucial advantage when you don't have spells. On the plus side, most Paladin equipment is fairly cheap since it's probably the least-played class on P1999. On the down side, it's the least-played class for good reason and you had best come with a lot of patience or not at all. Personally I don't recommend trying to play this class as a solo'er, but each to his own. Danth | ||
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