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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 09-22-2012, 02:31 AM
Harazzer Harazzer is offline
Aviak

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Join Date: Oct 2009
Posts: 83
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
It was tolerated on live.
Honestly on live there was legal training in every zone on tallon zek, not sure if they did anything it on blue servers. It was a tactic, it could be countered or used to advantage. Of course with pvp and zoneline control it was sort of your own fault if you got trained but hey that is a whole other discussion.

Anyway, I would just like to say I am not a fan of how the GM staff uses this selective process of reverting features to "classic" while other things like this variance situation are kept in a non-classic state because its their general opinion of what is best for the server. So many features of everquest that were added over the course of several years have been removed simply to make the game less user friendly (target rings, pet window, compass, /tgb, the more advanced item descriptions, ect.) These are UI enhancements that give players no benefit really outside of generalized convenience.Yet they are removed in some sort of bizzaro crusade to get the interface close to classic while numerous mechanics and server settings remain decidedly not classic. Some things you can hide behind the argument that it is unprovable but the variance situation is documented.
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