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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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This is a classic server. No variance is classic. Variance has broken the raid scene. Maybe I'm oversimplifying matters, but it seems pretty obvious to me that the solution is to revert to classic and eliminate non-classic variance. The poop-socking wars between IB and DA are ancient history, and regardless, that problem could and should have been solved with much less drastic measures. The implementation of variance was firing napalm to get rid of termites. People are poop-socking raid mobs with no variance? There's a solution to that. FTE means you can sit there all damn day waiting if you want, it's not going to help your odds. There goes socking. People are trying to rules lawyer regarding FTE? There's a solution to that, too. Here's FTE-shout. Ninja loot or steal a mob without an FTE-shout in your favor and you're suspended. People are snagging FTE-shout without a legitimate raid force? Yessir! We've got a solution for that, too: tough luck. Let them die and FD/camp to clear aggro if necessary, then get next FTE-shout and go to town. If you keep snagging each others' FTE-shouts without legitimate raid forces to take down the mob, cool. Waste each others' time, that's not of GM concern. See above for rules regarding stealing someone else's FTE-shout. Maybe eventually you'll settle on a rotation so you don't have to play footsy with FTE-shouts all night. Can anyone explain why that wouldn't work? GMs wouldn't need to spend more than 10 seconds on any raid dispute. Who got FTE-shout on the kill, and who looted? If they don't match, the looter is suspended. Easy and transparent, no room for rules lawyering. And most importantly, totally classic -- with the simple addition of FTE-shout for GM convenience. | |||
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#2
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96 hour windows = dumb
18 hour windows = smart Make it happen. 96 hour windows don't serve anymore purpose than 18 hour windows, when it comes to variance justification. does the exact same thing without the absurd time sink that blocks/deters the smaller guilds from wanting to even play the "classic" endgame of p99. Once the 18 hour windows are in place and bi-weekly server restarts/repops, the server will naturally take care of itself. I know that the GMs wouldn't get any more involved than they already do (which is apparently not very much atm anyhow). As a matter of fact, with the shorter windows and bi-weekly restarts, it pretty much guarantees that you'll only have 1-2days that raid disputes could fall on and the rest of the week is free.
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Last edited by Autotune; 09-21-2012 at 05:08 AM..
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#3
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Its also more classic. Finally, I'd rather have the raid scene fixed than Velious. Velious just changes the location of the drama, simultaneous respawns and/or shorter variance actually alters the mechanics of the drama. Root cause fixes are better than bandaids.
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#4
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Purdee Uglee - Ogre Shaman
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