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#1
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On AA's, I wouldn't mind if you started some on velious personally. Kunark raises the cap to 60, so I wouldn't mind velious doing some aas, even if its just the normal +2 to stats, tradeskills, food/water lasting longer.. resists. You could look at the general/archtype and chose the ones that you guys felt weren't too strong. I mean like.. Innate Lung Capacity Increases your lung capacity by 10%, 25%, and 50%. but probably not Combat Stability Increases your melee damage mitigation by 2%, 5%, and 10%. Each subsequent expansion slightly raising the bars, but not exponentially. | |||
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#2
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It would be awesome though, you could come up with hard to reach places for the zone in's kind of like plane of mischief. Not to mention PoP raiding was the shit, its just everything else about it that sucked - PoK and such.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#3
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Luclin wouldnt hurt. It brought a new element to the game and didnt destroy it. IMO some of the best raiding, altho millions of HPs was in luclin/PoP. Maybe not include Nexus scions so finding a port to luclin back and forth isnt as trivial.
For PoP dont add books, and dont add all the zones could do stuff like. *Level 46+ required. *All items are NO DROP *PoTranq doesnt exist. *Access to PoEarth the the gate at the bottom of the Hole behind Yael. *Access to PoWater in Kedge in Phinny's room. *Access to PoFire somewhere in Burning Woods. *Access to PoAir in Velks Lab. The possibilites are endless with an active Dev team that cares about what the players want and wont ruin the game, unlike Verant/Sony did. | ||
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#4
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PoFire could be portal from temple of sol ro. water in kedge works well, Earth at bottom of the hole behind a mob that DT's? not too keen on that, but ... hole is a good choice. Depends how the server pans out over the next few expansions i suppose.
__________________
Omnimorph - Enchanter
I enchant things... | |||
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#5
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I'd like to see velious be around for a year, and then a server wipe and start over from classic
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#6
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#7
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If we do anything post-velious, it should be what SOE/VI should have done. Not what they did with Luclin. I am against the going to the moon concept.
I am all for custom content beyond Velious. But that would make the server no longer classic. But after 3 years, we may be ready for something different. I hate to take something from WOW, but instanced battlegrounds, could help keep people entertained. Making certain zones temporary hotzones (hotzone = PVP) would be another idea. A lot of work would need done to prevent cheating/hacking if anything PVP is done. Haynar | ||
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#8
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The one thing I can't figure out about having Luclin but pretending it's not the moon is how to explain the way the sky looks in the zones. On some it's the dark side with what's obviously a planet hanging in the sky, while the light side looks like normal daylight. It's pretty clearly a moon visually. Edit: There was the occasional decent art/zone feel in Luclin at least: http://everquest.allakhazam.com/scen...tta-nectar.jpg http://everquest.allakhazam.com/scen...e-entrance.jpg http://everquest.allakhazam.com/scen...e-basement.jpg http://everquest.allakhazam.com/scen...tta-garden.jpg http://everquest.allakhazam.com/scenery/sseru-arena.jpg | |||
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Last edited by Kazzok; 06-06-2010 at 03:14 AM..
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#9
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#10
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I vote for simliar to luclin AA but still custom No bazaar No nexus No Poknowledge I love the idea of having zone in to plane of water in kedge and Pofire in Sol Ro temple. Ssra temple could be in Charasis for shits? Vexar? | |||
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