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  #1  
Old 06-05-2010, 03:15 PM
holkan holkan is offline
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luclin *i realize this wont happen lol* or custom content doesn't matter so long as there is SOMETHING to do besides standing around.

also man you guys are bad at following rules like 4 posts in and you're already commenting on peoples suggestions like he said not to do.
  #2  
Old 09-09-2011, 08:09 PM
Ziggy Ziggy is offline
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luclin, with no bazaar. (at least dont make bot traders or a 'safezone')
  #3  
Old 09-09-2011, 09:34 PM
mokfarg mokfarg is offline
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I think they could do a lot to give high level players something to do other than ruin the server with luclin (yuck) or adding weird misplaced zones that doesn't fit in (SoD).

My idea is to borrow a few ideas from current games to prolong the gaming experience.

1. Custom AAs - Make it take alot of XP to even get one, to get all almost impossible

2. Daily Kill Quest - Maybe a already existing NPC in every town would have some daily quest you can do once daily to build a faction that allows to purchase of custom items that are not insane.

3. Different versions of raids, created in an instance - This is a idea taken from Diablo. Instance the raid zones, when you enter there are different varieties of possible scenarios but the zone is still the same zone. The developers could go wild and make custom scripts and mob behavior. You may zone in and frogloks have destroyed the previous raid boss and a froglok king has taken his place. There could be dialog!

4. Customize the classes - Devs could change the classes how they envision a druid, rogue, warrior, shaman etc should have been. Everquest 2.0?

5. Solo content - Maybe all classes could be viable at soloing in some creative fashion for when you are unable to locate a group. I think along with making each class viable, they could also make dungeon mobs and mobs in popular camps "elites" that would not be able to be soloed but would take a full group.
The mobs that could be soloed would be the random wondering zone monsters. Also with this change, group xp would give more xp than solo.

6. Up the out of combat regen of mana/health

7. Shady Dealer in EC tunnel setup as an auctioneer like in WoW

8. Mentor system, higher level players could join lower player level groups in a mentor system like other MMOs. Their level would be made the same as the group level. The higher level player would gain more AA xp than by grouping at their current level or soloing.

These are just mostly ideas taken from other games that would be interesting in Everquest Trilogy 2.0. I think it would be fun to improve the game without distorting the world, characters etc.
Last edited by mokfarg; 09-09-2011 at 09:37 PM..
  #4  
Old 09-09-2011, 10:20 PM
Rhaj Rhaj is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
I think they could do a lot to give high level players something to do other than ruin the server with luclin (yuck) or adding weird misplaced zones that doesn't fit in (SoD).

My idea is to borrow a few ideas from current games to prolong the gaming experience.

1. Custom AAs - Make it take alot of XP to even get one, to get all almost impossible

2. Daily Kill Quest - Maybe a already existing NPC in every town would have some daily quest you can do once daily to build a faction that allows to purchase of custom items that are not insane.

3. Different versions of raids, created in an instance - This is a idea taken from Diablo. Instance the raid zones, when you enter there are different varieties of possible scenarios but the zone is still the same zone. The developers could go wild and make custom scripts and mob behavior. You may zone in and frogloks have destroyed the previous raid boss and a froglok king has taken his place. There could be dialog!

4. Customize the classes - Devs could change the classes how they envision a druid, rogue, warrior, shaman etc should have been. Everquest 2.0?

5. Solo content - Maybe all classes could be viable at soloing in some creative fashion for when you are unable to locate a group. I think along with making each class viable, they could also make dungeon mobs and mobs in popular camps "elites" that would not be able to be soloed but would take a full group.
The mobs that could be soloed would be the random wondering zone monsters. Also with this change, group xp would give more xp than solo.

6. Up the out of combat regen of mana/health

7. Shady Dealer in EC tunnel setup as an auctioneer like in WoW

8. Mentor system, higher level players could join lower player level groups in a mentor system like other MMOs. Their level would be made the same as the group level. The higher level player would gain more AA xp than by grouping at their current level or soloing.

These are just mostly ideas taken from other games that would be interesting in Everquest Trilogy 2.0. I think it would be fun to improve the game without distorting the world, characters etc.
There is so much wrong in these suggestions I don't know where to start. The reason this server exists is because we want classic Everquest and not wowquest.
  #5  
Old 09-09-2011, 11:09 PM
Roonskee Roonskee is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
I think they could do a lot to give high level players something to do other than ruin the server with luclin (yuck) or adding weird misplaced zones that doesn't fit in (SoD).

My idea is to borrow a few ideas from current games to prolong the gaming experience.

1. Custom AAs - Make it take alot of XP to even get one, to get all almost impossible

2. Daily Kill Quest - Maybe a already existing NPC in every town would have some daily quest you can do once daily to build a faction that allows to purchase of custom items that are not insane.

3. Different versions of raids, created in an instance - This is a idea taken from Diablo. Instance the raid zones, when you enter there are different varieties of possible scenarios but the zone is still the same zone. The developers could go wild and make custom scripts and mob behavior. You may zone in and frogloks have destroyed the previous raid boss and a froglok king has taken his place. There could be dialog!

4. Customize the classes - Devs could change the classes how they envision a druid, rogue, warrior, shaman etc should have been. Everquest 2.0?

5. Solo content - Maybe all classes could be viable at soloing in some creative fashion for when you are unable to locate a group. I think along with making each class viable, they could also make dungeon mobs and mobs in popular camps "elites" that would not be able to be soloed but would take a full group.
The mobs that could be soloed would be the random wondering zone monsters. Also with this change, group xp would give more xp than solo.

6. Up the out of combat regen of mana/health

7. Shady Dealer in EC tunnel setup as an auctioneer like in WoW

8. Mentor system, higher level players could join lower player level groups in a mentor system like other MMOs. Their level would be made the same as the group level. The higher level player would gain more AA xp than by grouping at their current level or soloing.

These are just mostly ideas taken from other games that would be interesting in Everquest Trilogy 2.0. I think it would be fun to improve the game without distorting the world, characters etc.
sounds like wow. noty man
  #6  
Old 09-09-2011, 11:45 PM
mokfarg mokfarg is offline
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Quote:
Originally Posted by Roonskee [You must be logged in to view images. Log in or Register.]
sounds like wow. noty man
Just ideas [You must be logged in to view images. Log in or Register.] I already admitted I borrowed most of the from other games or modified them for my vision. I think WoW got a lot right and a lot wrong. Travel was too easy in WoW, solo was the focus not grouping.

I think of WoW and some of EQ merged together would be fabulous! Grouping should be the most viable way to level.
  #7  
Old 09-09-2011, 11:51 PM
Rhaj Rhaj is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Just ideas [You must be logged in to view images. Log in or Register.] I already admitted I borrowed most of the from other games or modified them for my vision. I think WoW got a lot right and a lot wrong. Travel was too easy in WoW, solo was the focus not grouping.

I think of WoW and some of EQ merged together would be fabulous! Grouping should be the most viable way to level.
WoW got 0 right for my playstyle. If this server wasn't around I wouldn't play any MMoRPGs anymore. They are all screwed up because of WoW.
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