![]() |
|
|
|
#1
|
||||
|
Quote:
I remember green-con goblins agro'ing quite a bit, but it was not an always-on thing and it was still relative to level and influenced by other factors. So, from my (doubtless questionable) memory: * xp giving mobs would agro regardless, even if (high) green-con, just as they do here * agro when you were sitting worked as here with all hostile mobs regardless of con (remember the old /gu comic?) * proximity mattered for green-con agro, as if part of the mechanic with green cons is that their agro radius diminished very rapidly once they dropped out of the XP-giving level range, so if you stood on top of a green-con goblin it would agro unless the level difference was extreme (i.e. L12 mob vs. L54 char, they would hold their breath and hope you went away without noticing them, unless you sat down of course, but a L25 mob would attack that same L54 char if he came close enough) * social agro was worth a (small) bump for green agro, that is a mob that would've agro'd me a few levels earlier would not start a fight but would respond to an ally's "call for help" and join one, * low-health was worth a substantial bump, damned near any hostile would jump on the bandwagon if you dropped into low-health range (berserking a warrior could be risky in places where green cons might agro) I never tested specifics, calculated no exact numbers and my screenshots are long gone, but that's how I saw it at the time. | |||
|
|
||||
![]() |
|
|