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Old 09-17-2012, 10:54 AM
godbox godbox is offline
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gotcha thanks a bunch
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Old 09-17-2012, 10:57 AM
Tecmos Deception Tecmos Deception is offline
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And unless someone who says "faster = more aggro" has proof, just ignore them. I've never ever ever seen anyone offer any hard proof that doing damage with more frequent, smaller hits generates MORE aggro than less frequent, larger hits. It is a valid argument that lower delay tends to mean more even thread per time, but that's not the same thing.
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Old 09-20-2012, 08:58 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
And unless someone who says "faster = more aggro" has proof, just ignore them. I've never ever ever seen anyone offer any hard proof that doing damage with more frequent, smaller hits generates MORE aggro than less frequent, larger hits. It is a valid argument that lower delay tends to mean more even thread per time, but that's not the same thing.
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
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Old 09-20-2012, 09:20 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
No.
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Old 09-20-2012, 09:24 AM
Cippofra Cippofra is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
More damage = more aggro. Only time when your scenario could possibly make sense is if you wanted aggro at the very beginning of the fight but didn't care about it later. Simple fact of the matter is, two equal warriors without procs, same stats and gear, the guy doing the most damage will keep the most aggro, every single time. As a monk if I ever had to tank and break mez in the process I would for a flying kick to come up. If it were feasible it could also make sense to temporarily equip a hard hitting 2hb to break it as well.
Last edited by Cippofra; 09-20-2012 at 09:34 AM..
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Old 09-20-2012, 09:26 AM
Lanuven Lanuven is offline
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Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
More damage = more aggro. Only time when your scenario could possibly make sense is if you wanted aggro at the very beginning of the fight but didn't care about it later. Simple fact of the matter is, two equal warriors without procs, same stats and gear, the guy doing the most damage will keep the most aggro, every single time.
Not true always. They have skills to use to get agro without procs.
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Old 09-20-2012, 09:26 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
No. I plainly said that faster does not mean more. I didn't say it wasn't different, and I didn't say ANYTHING about warriors at all... seeing as this is a thread about rogue offhands.
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