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Old 09-15-2012, 09:02 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
It's a lot easier to keep aggro with spells when you cannot be interrupted.
There is no such thing as a player spell-caster that cannot be interrupted. The Ogre's frontal stun immunity is a very limited advantage that is routinely played up to be worth far more than its real value. To a good player the advantage is small. Real, but small. A bad will definitely feel the lack, but then he's not going to be a very good tank regardless.
  #2  
Old 09-15-2012, 09:57 PM
Reptak Reptak is offline
Kobold


Join Date: Dec 2010
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
There is no such thing as a player spell-caster that cannot be interrupted. The Ogre's frontal stun immunity is a very limited advantage that is routinely played up to be worth far more than its real value.
This is true. I hear a lot of people assume the frontal stun immunity makes it so you can't be interrupted. This is just not the case. You just aren't stunned for the 1-2 seconds. However, this should not be down played, especially for a pulling SK. Mobs try to bash you immediately and then have a cool down, which is when you turn around and run. Additionally, that time you are not being stunned for 1-2 secs helps you time and get off spells better.
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