Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 09-13-2012, 10:01 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,905
Default

There should be variance in how raid encounters spawn, as in the monsters having different abilities/HP/damage output/quantity of monsters, so that there is an actual challenge for the players. That's the real issue.

Once that is in the game, to make it worth playing in the first place, I would vote for static spawn timers and guilds needing to PvP each other to have the rights to certain areas of the game. If a guild with the rights to an area isn't able to win the encounter in a specified amount of time, it then becomes open to everyone.
__________________
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:58 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.