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  #1  
Old 09-13-2012, 06:14 PM
Zeelot Zeelot is offline
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Circlet of shadow/hide to pull was legit throughout classic -> Velious. Though it's not as useful in Velious since a lot of things see invis and hide.

I played it, was there and so did a lot of others. If you want, go get commentary from the other SK's who played at the same time. The SK community was pretty tight knit serverwide via shadowknight.org (now evilgamer.net). Get to that research Nirgon! <3
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  #2  
Old 09-14-2012, 07:32 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Circlet of shadow/hide to pull was legit throughout classic -> Velious. Though it's not as useful in Velious since a lot of things see invis and hide.

I played it, was there and so did a lot of others. If you want, go get commentary from the other SK's who played at the same time. The SK community was pretty tight knit serverwide via shadowknight.org (now evilgamer.net). Get to that research Nirgon! <3
Where's the patch note when they changed it past Velious?

Sounds like EQ Emu code problem and its working on Mac.
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  #3  
Old 09-14-2012, 11:25 PM
anotherfiz anotherfiz is offline
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So , there are two things wrong with how the mechanics work on this server.

1) For monks - Sneak should not assist FD in mem blurring, besides that it appears to be working right. Invis works in the same manner and shouldnt.

2) Invis pulling is supposed to work , but only if the mobs are on a different faction table.

The reason invis pulling should not and will not work in Chardok is because all the mobs in chardok are on chardok faction, there is social agro. Same thing with seb juggs, and myconids - They should all social and invis pulling should not work.

The situation in which invis pulling does and should work on live, like in VP 1.0 for example, was because the Dragons were not on the same faction as the wurms and other roamers, as a result there is no social agro. I personally pulled like this during vel.
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  #4  
Old 09-17-2012, 04:03 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
different faction table.
It's not ENTIRELY faction based. For instance: spectres in oasis are my favorite example of social creatures. They have no faction and should not be invis pullable imho.

I have no EQMac access and we never even bothered trying on Live because we knew this didn't work... but maybe a test on EQMac will reveal specs can be invis pulled with IVU.

The ground rule is that invis or not invis shouldn't effect creatures in almost every case. There may be exceptions to the rule, but I think they should be few and far between. If they social? Invis shouldn't effect, gg.

For instance if you pulled a guild master through freeport, the guards should stomp your face as well.
Last edited by Nirgon; 09-17-2012 at 04:32 PM..
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  #5  
Old 09-18-2012, 11:11 AM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
So , there are two things wrong with how the mechanics work on this server.

1) For monks - Sneak should not assist FD in mem blurring, besides that it appears to be working right. Invis works in the same manner and shouldnt.

2) Invis pulling is supposed to work , but only if the mobs are on a different faction table.

The reason invis pulling should not and will not work in Chardok is because all the mobs in chardok are on chardok faction, there is social agro. Same thing with seb juggs, and myconids - They should all social and invis pulling should not work.

The situation in which invis pulling does and should work on live, like in VP 1.0 for example, was because the Dragons were not on the same faction as the wurms and other roamers, as a result there is no social agro. I personally pulled like this during vel.
This is exactly how I remember it.

Fix the current invis pulling please.
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  #6  
Old 04-18-2013, 09:52 PM
Fazlazen Fazlazen is offline
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Join Date: Nov 2010
Posts: 839
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
So , there are two things wrong with how the mechanics work on this server.

1) For monks - Sneak should not assist FD in mem blurring, besides that it appears to be working right. Invis works in the same manner and shouldnt.

2) Invis pulling is supposed to work , but only if the mobs are on a different faction table.

The reason invis pulling should not and will not work in Chardok is because all the mobs in chardok are on chardok faction, there is social agro. Same thing with seb juggs, and myconids - They should all social and invis pulling should not work.

The situation in which invis pulling does and should work on live, like in VP 1.0 for example, was because the Dragons were not on the same faction as the wurms and other roamers, as a result there is no social agro. I personally pulled like this during vel.
This guy speaks the truth.
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