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#1
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Circlet of shadow/hide to pull was legit throughout classic -> Velious. Though it's not as useful in Velious since a lot of things see invis and hide.
I played it, was there and so did a lot of others. If you want, go get commentary from the other SK's who played at the same time. The SK community was pretty tight knit serverwide via shadowknight.org (now evilgamer.net). Get to that research Nirgon! <3
__________________
Zeelot <TMO>
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#2
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Sounds like EQ Emu code problem and its working on Mac. | |||
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#3
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So , there are two things wrong with how the mechanics work on this server.
1) For monks - Sneak should not assist FD in mem blurring, besides that it appears to be working right. Invis works in the same manner and shouldnt. 2) Invis pulling is supposed to work , but only if the mobs are on a different faction table. The reason invis pulling should not and will not work in Chardok is because all the mobs in chardok are on chardok faction, there is social agro. Same thing with seb juggs, and myconids - They should all social and invis pulling should not work. The situation in which invis pulling does and should work on live, like in VP 1.0 for example, was because the Dragons were not on the same faction as the wurms and other roamers, as a result there is no social agro. I personally pulled like this during vel. | ||
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#4
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I have no EQMac access and we never even bothered trying on Live because we knew this didn't work... but maybe a test on EQMac will reveal specs can be invis pulled with IVU. The ground rule is that invis or not invis shouldn't effect creatures in almost every case. There may be exceptions to the rule, but I think they should be few and far between. If they social? Invis shouldn't effect, gg. For instance if you pulled a guild master through freeport, the guards should stomp your face as well. | |||
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Last edited by Nirgon; 09-17-2012 at 04:32 PM..
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#5
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Fix the current invis pulling please. | |||
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#6
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