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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-12-2012, 10:29 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
So whos GM'ing for blue again?

He should be the one taking this decision.

Like any other decision in life, you gotta weight in the good and the bad.

As far as workload is concerned, variance helps a GMs life a lot. He doesnt have to deal with FTE log search as much, as about a thousand less petition to deal with "THEY TOOK MAH MERBS" kind of useless petition.

With no variance, he will have to look at every single FTE engage. Dealing with little children petitioning about who hit that first, on every single mob.

The only way this could be made bearable is that he doesnt give a flying fuck about who engaged first and whoever get the exp yellow message get loots.

He could also make the zone PVP one hour before and after a raid mob is about to spawn.

Or you can come to the superior server, which is the red server. There's no variance here, the best gets the lewts.

Anything else is a nightmare.
So then make the variance smaller instead of getting rid of it altogether. Is there a rule that whenever one of these threads pops up that the smart ideas aren't allowed to receive any mention?

As for minimizing GM involvement, more simultaneous repops would accomplish that. On Live there were repops on average once every 1-2 weeks, here we often go for months without patches.
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  #2  
Old 09-12-2012, 10:42 AM
Nizzarr Nizzarr is offline
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may as well spawns npc that you hail and the raid mobs spawns and you can kill it until you're fully geared from it.
  #3  
Old 09-12-2012, 11:02 AM
falkun falkun is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
may as well spawns npc that you hail and the raid mobs spawns and you can kill it until you're fully geared from it.
I've already commented on the PVP vs. PVE server debate:
Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
No FTE disputes: beat competition, beat mob while they CR. If only more folks wanting "competition" realized there's PVP for that. PVE is for cooperation.
PVE is for real persons to cooperate to beat. It may be stupidly easy to beat, but that's the computer/AI fault, not the persons playing. PVP is for real persons to fight real persons. Trying to force real person competition without allowing us to bash each other to our spawn points is like trying to shove a square pin into a round hole.
  #4  
Old 09-12-2012, 11:44 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
PVE is for real persons to cooperate to beat.
Eh. I don't feel that this is any more true than "PVP may not involve any cooperation between any players."
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