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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-12-2012, 08:30 AM
kbnexus kbnexus is offline
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looks like you guys are still pushing for a rotation.
  #2  
Old 09-12-2012, 08:46 AM
falkun falkun is offline
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
looks like you guys are still pushing for a rotation.
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
We are trying to maintain interest by gearing alts and continuing to gear mains and new players while we wait... FOREVER for Velious.
Looks like you guys are still pushing for a Velious.
  #3  
Old 09-12-2012, 11:12 AM
kbnexus kbnexus is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Looks like you guys are still pushing for a Velious.
uh yea.... you should be too!
  #4  
Old 09-12-2012, 11:17 AM
falkun falkun is offline
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
uh yea.... you should be too!
Why would I push for it? There are still things to do on Kunark! And I know its coming eventually anyways, so there is no reason to whine for it. It'll be here when it gets here.
  #5  
Old 09-12-2012, 01:04 PM
Tarathiel Tarathiel is offline
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Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
uh yea.... you should be too!
velious should fix alot of these problems, but the raid scene is pretty well stagnant right now, so it wouldnt hurt to fix variance until then. im glad you brought it up tho, because once velious is released, there be even less of a reason to have the ridiculously long windows. i mean seriously will a 96 window be needed for outdoor dragons like tal or gore? or are we just going to stick with it and put every single raid mob in velious on a long timer as well? seems like overkill to me. variance was put in when there were only 4 real raid targets, it makes sense for that. it does not make sense in its current state.

again, this thread is not about "rotations" so stop trying to derail.
  #6  
Old 09-12-2012, 01:15 PM
Rais Rais is offline
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If some people camped mobs as much as this thread, they would be decked out in pixles!

I think it should be how live was, if I recall it was 24 +/- . I could be wrong!
  #7  
Old 09-12-2012, 01:18 PM
kbnexus kbnexus is offline
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Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
velious should fix alot of these problems, but the raid scene is pretty well stagnant right now, so it wouldnt hurt to fix variance until then. im glad you brought it up tho, because once velious is released, there be even less of a reason to have the ridiculously long windows. i mean seriously will a 96 window be needed for outdoor dragons like tal or gore? or are we just going to stick with it and put every single raid mob in velious on a long timer as well? seems like overkill to me. variance was put in when there were only 4 real raid targets, it makes sense for that. it does not make sense in its current state.

again, this thread is not about "rotations" so stop trying to derail.
yes it is. you want to poopsock you can force a rotation. stop lyin !

anyways variance is applicable here to the abundance of raiders vs the supply of raid targets.
basic economics.

Velious increases raid target (bosses) by at least 3 times. Not to mention 4 new grind areas (HoT, WToV, PoG, Arena/Manor). TMO's epics are 99% done with only a few new apps not epic'd. The only mob in VP that will drop anything we need is PD and that wont be a priority target. Trakanon? who cares.

Also, ST, ToV, even Kael will be significantly longer raids than current raids as we will have to clear, and likely wipe a few times while we gear and learn encounters.

variance will have no relevance in Velious.

In classic to kunark it stops the poopsocking...thank god.

Until there is more supply added (Raids) variance is the best idea currently offered. Getting rid of it will burn your guild out even faster than it is.
  #8  
Old 09-12-2012, 01:25 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
If some people camped mobs as much as this thread, they would be decked out in pixles!

I think it should be how live was, if I recall it was 24 +/- . I could be wrong!
Live definitely wasn't +/- 24 hours, if there was a variance on normal raid mobs it was extremely small (like +/- 1 hour probably). And your idea still leaves 48 hour windows which is still unreasonably long for anyone with a life outside of this game.

Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
yes it is. you want to poopsock you can force a rotation. stop lyin !

anyways variance is applicable here to the abundance of raiders vs the supply of raid targets.
basic economics.

Velious increases raid target (bosses) by at least 3 times. Not to mention 4 new grind areas (HoT, WToV, PoG, Arena/Manor). TMO's epics are 99% done with only a few new apps not epic'd. The only mob in VP that will drop anything we need is PD and that wont be a priority target. Trakanon? who cares.

Also, ST, ToV, even Kael will be significantly longer raids than current raids as we will have to clear, and likely wipe a few times while we gear and learn encounters.

variance will have no relevance in Velious.

In classic to kunark it stops the poopsocking...thank god.

Until there is more supply added (Raids) variance is the best idea currently offered. Getting rid of it will burn your guild out even faster than it is.
Abundance of loot typically doesn't stop top guilds from contesting mobs, as they can just sell the extra loot (see: trak guts, earth staffs, maestro hands, etc.).

The rest of your post is an argument for variance, and you make some decent points, but not for leaving it the way it is where windows for 7 day spawns are up to 4 days long. It should be cut into 1/4 of what it is now, if not 1/8.
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  #9  
Old 09-12-2012, 01:31 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Live definitely wasn't +/- 24 hours, if there was a variance on normal raid mobs it was extremely small (like +/- 1 hour probably). And your idea still leaves 48 hour windows which is still unreasonably long for anyone with a life outside of this game.



Abundance of loot typically doesn't stop top guilds from contesting mobs, as they can just sell the extra loot (see: trak guts, earth staffs, maestro hands, etc.).

The rest of your post is an argument for variance, and you make some decent points, but not for leaving it the way it is where windows for 7 day spawns are up to 4 days long. It should be cut into 1/4 of what it is now, if not 1/8.
Where are you statistics supporting 1/4 or 1/8? why not 1/2 or 1/16? person preference?


There will be no need to contest dragons for cash. Esp since most kunark drops will be non-sellers. Maybe epic pieces for alts/apps but I can guarantee we will be more much interested in velious. Just like in live when the new expansion came out the top dogs moved there and the casual/family guilds took the previous content.
  #10  
Old 09-12-2012, 01:31 PM
Rais Rais is offline
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People play the game to kill the stuff in it. They can be fully geared, they play for the events. Even with velious, as soon as something dies, you will have trackers on the other stuff. We could clear ToV in like 6hrs max once we got it down if I recall correctly.

It's not like saying velious will solve any issues. Stuff will have windows/spawn times people will sit at.
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