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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

 
 
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  #11  
Old 09-12-2012, 12:39 AM
tokso tokso is offline
Scrawny Gnoll


Join Date: Nov 2009
Posts: 25
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
so now it's outdoors 1v1s that are the problem? I thought it was the 5v1s where everyone spammed root?

everyone doing endgame (pretty much everyone since this server has like 80 pop) is going to be in those "tight indoor corridors". you seriously must be playing a different game than I am if you think melees are only "passable at best".
 


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