Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-12-2012, 12:22 AM
SamwiseBanned SamwiseBanned is offline
Banned


Join Date: Feb 2012
Posts: 828
Default

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
if you are trying to balance everquest around 1v1 encounters you are doomed to fail.

this isnt wow. the game was not built around every class being equal. a rogue can barely solo a blue mob but should fair well against 3 players?

despite the rogues lack of durability, he still tops most dps charts. same goes for pvp, he may not take down a group of players but when you throw him into group pvp encounters, he becomes a dps monster especially since rogues/monks arent a priorty target when there are casters running around. you have to look at balance from all sides not just being a solo ganker.
Last edited by SamwiseBanned; 09-12-2012 at 12:30 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.