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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
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  #1  
Old 09-12-2012, 08:32 AM
SamwiseBanned SamwiseBanned is offline
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the best part is these guys actually have the MR to resist roots but for some reason they dont and then QQ about getting rooted. being immune to CC > 20 extra damage on backstab from stacking STR instead of MR. all a melee needs is a few clicking (JBoots being main one), a weapon, a haste item, and mr.
Last edited by SamwiseBanned; 09-12-2012 at 08:35 AM..
  #2  
Old 09-12-2012, 09:44 AM
Nizzarr Nizzarr is offline
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It's not only about roots, its about everything that does crowd control. Anything that removes and or hinder my characters movement,vision or abilities should not be that hard to resist.

These resists actually hinders PVP as a whole -- I will never engage 2 casters or anything combination of caster/melee on my monk. I will run, everytime. Even if they suck ass and drool on their keyboards, they can still root or snare me and im dead.

It's how mostly everyone feels about it too. Its no fun to go into PVP and know that one single CC lands and you're pretty much dead.

Stuns are also worse than roots, I think you need 200 mr to have 95% resist. 140 is like 75%.

I need a GBS and a shield of rainbows hues and gmr to hit 200mr.
  #3  
Old 09-12-2012, 09:50 AM
Smedy Smedy is offline
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monk with hues shield and gbs is classic dog don't trip
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  #4  
Old 09-12-2012, 10:38 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
monk with hues shield and gbs is classic dog don't trip
Every Nihilum Monk has a rainbow shield, oh and a t-staff.

So when they become immune to "all spells that hinder movement and/or sight" what should be the balance check on them?

I'm glad people are posting these other numbers about at what resist rate you basically become immune to spells according to Lucy. I hope it opens up the eyes of the druids/wizards/shaman/etc to see how much of their spellbook will become 100 percent useless and insta-resistable if our resist system was set to match that.

"but high resists are so hard to get!"

lol on our 80 pop server we will ALL be running around with best in slot before the year is done. (especially Nihilum, but they are already mostly all best in slot. Of course theres VP in a month or so. Some tasty weapons and resist gear in there...... I hope all your helpless and useless casters enjoy it when the Nihilum monks/rogues/SK's etc. come out of VP and WTF eat you all alive lol)

But of course meeles so bad on our server, only balance will be to make 95 percent of all casters spellbooks useless in pvp!! Please think of the poor meele!!!!!

lawl
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  #5  
Old 09-12-2012, 10:40 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
Every Nihilum Monk has a rainbow shield, oh and a t-staff.

So when they become immune to "all spells that hinder movement and/or sight" what should be the balance check on them?

I'm glad people are posting these other numbers about at what resist rate you basically become immune to spells according to Lucy. I hope it opens up the eyes of the druids/wizards/shaman/etc to see how much of their spellbook will become 100 percent useless and insta-resistable if our resist system was set to match that.

"but high resists are so hard to get!"

lol on our 80 pop server we will ALL be running around with best in slot before the year is done. (especially Nihilum, but they are already mostly all best in slot. Of course theres VP in a month or so. Some tasty weapons and resist gear in there...... I hope all your helpless and useless casters enjoy it when the Nihilum monks/rogues/SK's etc. come out of VP and WTF eat you all alive lol)

But of course meeles so bad on our server, only balance will be to make 95 percent of all casters spellbooks useless in pvp!! Please think of the poor meele!!!!!

lawl

at least the exp is so bad as to make no one want to play them =p
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  #6  
Old 09-12-2012, 10:48 AM
Tycko Tycko is offline
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Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
Every Nihilum Monk has a rainbow shield, oh and a t-staff.
This statement is false.
  #7  
Old 09-12-2012, 10:54 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Tycko [You must be logged in to view images. Log in or Register.]
This statement is false.
<monk xyz> got his shield last week, which one is still missing one that still plays?

And I know they all have t-staffs.
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Last edited by CrystalBlue; 09-12-2012 at 11:12 AM.. Reason: taking monks name out since its not my place to reveal who has what
  #8  
Old 09-12-2012, 10:48 AM
Nirgon Nirgon is offline
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Luckily you can't use the tstaff and shield at same time so cool out sir.

And stop blowing things out of proportion, let's keep shit honest.
  #9  
Old 09-12-2012, 11:00 AM
Vayder Vayder is offline
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Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
I'm glad people are posting these other numbers about at what resist rate you basically become immune to spells according to Lucy. I hope it opens up the eyes of the druids/wizards/shaman/etc to see how much of their spellbook will become 100 percent useless and insta-resistable if our resist system was set to match that.
Do I have to post this again?

Necro
Lifetaps - essentially unresistable
Fire Line - essentially unresistable
Cessation of Cor - need 197 dr to be immune
Envenomed Bolt - need 175 pr to be immune
Scent of Terris - need 181 pr to be immune

Shaman
Malo - unresistable
Bane of Nife - 197pr to be immune
Pox of Bertox - 197dr to be immune

Wizard
Lures - essentially unresistable

Magician
Mala - unresistable
Malosini - 197mr to be immune

Enchanter
Tashanian - unresistable
Rapture - essentially unresistable
Asphyxiate - 197mr to be immune
Largarn's Lamentation - 197mr to be immune
Cripple - 181 mr to be immune

Druid
Winged Death - essentially unresistable
Breath of Ro - 181 fr to be immune

And that's not even taking into account the effect of debuffs. As in maybe, just maybe, a PVP server should emphasize tashing and maloing players like we do NPCs. Nor is it taking into account the ability to pumice off resist buffs.

So for instance, your precious root which you say will become absolutely useless:

If an enchanter is trying to Fetter a player in pvp that player needs 123mr to be immune. If the enchanter pillages and tashes the player would need 183mr to be immune. Now who in the world is going to be rocking 183mr unbuffed?

What the change does is make pvp tactics worth something. You might actually need to pillage GMR and perhaps cast tash before you start spamming spells.
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Last edited by Vayder; 09-12-2012 at 11:02 AM..
  #10  
Old 09-12-2012, 10:02 AM
Vayder Vayder is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Stuns are also worse than roots, I think you need 200 mr to have 95% resist. 140 is like 75%.
Lucy data has clr/pal line of stuns at 71mr to be immune. Most stuns are in a similar range with the notable exception of Largarn's Lamentation.

Not sure what the resist rates are like currently here. Again, would need to test.
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