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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 09-11-2012, 12:32 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Abstaining.



I do believe 48hr variance is absurd, but could be sold on 12-24hr (for 7-day spawns, shortening the window for 3-day spawns proportionately).
i should have made an option for something like this, hindsight is a mofo
  #2  
Old 09-11-2012, 12:37 PM
Picked Picked is offline
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For those of us who are fairly new to the scene...please elaborate.
  #3  
Old 09-11-2012, 12:40 PM
Frieza_Prexus Frieza_Prexus is offline
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In addition, a 4th option, simulated patch day would be nice. Pre-announced patches and the occasional surprise reset would be great. Announced patches would allow guilds to plan ahead, unannounced patches would actually open up shots at mobs like VS and trak when the top guilds are caught unawares.
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  #4  
Old 09-11-2012, 12:42 PM
kbnexus kbnexus is offline
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5th option release velious and then remove variance.

Non-Classic is no longer applicable if this was classic we would be in what? PoP by now?
  #5  
Old 09-11-2012, 01:01 PM
Picked Picked is offline
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I voted no. It's not hard to get the spawn if you want it bad enough.
  #6  
Old 09-11-2012, 01:06 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
I voted no. It's not hard to get the spawn if you want it bad enough.
you really are new here huh?

=p
  #7  
Old 09-11-2012, 02:22 PM
Picked Picked is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
you really are new here huh?

=p
Been here a few months. Really doesn't take a lot of experience and knowledge to understand the scene though. TMO owns the raid mobs. If you want the raid mobs be dedicated enough to sit on the spawn with a raid force, that's all I'm saying.

Awhile back my guild was killing in PoFear, Draco popped while we were there. We had enough time to get a solid attempt on him, and had we had the proper raid force for him would have been a kill. We wiped because we only had one cleric there, had we had 2 and maybe even with epics a second shot at him might have been possible. Nevertheless TMO moved in and killed Draco. Was very kind about the whole situation and even gave us a shot at a couple of his loots.

The problem is you sit a tracker in zone and try and compete with TMO you are putting yourself at the mercy of a guild that has a huge advantage of resources. If you want Naggy I suggest being in Solb near or around the time he spawns, and being ready to engage on pop. Sure that is a lot of time wasted, but how much time is wasted forming for a mob that you get beat out of 3 or 4 times before you finally get a kill? Or how much time is wasted on petitions and everything else during that process. Flaming mad posts, RnF discussions.
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