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  #131  
Old 09-02-2012, 06:29 PM
kbnexus kbnexus is offline
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Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
stop trolling this thread, damn
Every BDA post in here is a rant and/or flame.
  #132  
Old 09-02-2012, 07:01 PM
Ravager Ravager is offline
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Originally Posted by toyodafenninro [You must be logged in to view images. Log in or Register.]
Not only would a move like this be unprecedented, it would be unenforceable. Groups of people who want to play together will do so, regardless of how guilds are required to be divided. There would be no way for GM's to realistically enforce something like this when players would simply split larger guilds into two smaller forces on paper, and work together to kill mobs. Senario: "TMO Adam Squad assisted TMO Boy Squad on Trakanon this morning." Both squads had 30 people.
I am pretty certain if you split one large force into two smaller forces they'd compete. Especially if TMO claims to want the competition they do, it seems like just the medicine.
  #133  
Old 09-02-2012, 07:05 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by kbnexus [You must be logged in to view images. Log in or Register.]
Every BDA post in here is a rant and/or flame.
i actually think this has been a rather constructive and drama free thread, and im actually surprised that it didnt devolve into a straight up shit storm and end up in rnf like most threads of this nature. so lets review:

Rotation Pro's:
less time spent tracking for everyone
eliminates poop socking
promotes fair play
less gm involvement in raid scene
smaller guilds may be more inclined to participate in chasing big targets

Rotation Cons:
eliminates what many perceive to be competition
less kills over all for the top guild
can be an utter failure if one guild decides to break the rotation
unsupported by server staff
is probably a pain in the ass to manage(who would call the shots on who gets in the rotation?)

thats all ive got so far, but i think one thing we can all agree on is that something needs to be done with the current FTE ruleset(either by instituting shouts or just saying to hell with it all and going FFA). Also i think its time to take a look at raid mob spawn variance and possible simultaneous repops(where u at nilbog?? dont leave us hangin!)

EDIT: post 420... /grin
Last edited by Tarathiel; 09-02-2012 at 07:11 PM..
  #134  
Old 09-02-2012, 07:10 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Tarathiel [You must be logged in to view images. Log in or Register.]
i actually think this has been a rather constructive and drama free thread, and im actually surprised that it didnt devolve into a straight up shit storm and end up in rnf like most threads of this nature. so lets review:

Rotation Pro's:
less time spent tracking for everyone
eliminates poop socking
promotes fair play
less gm involvement in raid scene
smaller guilds may be more inclined to participate in chasing big targets

Rotation Cons:
eliminates what many perceive to be competition
less kills over all for the top guild
can be an utter failure if one guild decides to break the rotation
unsupported by server staff

thats all ive got so far, but i think one thing we can all agree on is that something needs to be done with the current FTE ruleset(either by instituting shouts or just saying to hell with it all and going FFA). Also i think its time to take a look at raid mob spawn variance and possible simultaneous repops(where u at nilbog?? dont leave us hangin!)
The big con is right here:

http://en.wikipedia.org/wiki/Public_goods_game

Without GM's enforcing rotations, everyone who wants to raid would lose. It's just a matter of convincing the staff that rotations are in the best interest of the server.
  #135  
Old 09-02-2012, 07:12 PM
quido quido is offline
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Let's go play some Counterstrike. We have a kill rotation set up on my server so we can all get a turn enjoying the game. Unlike how it would be here, the headshot rotation IS enforced on my server. Come play.
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  #136  
Old 09-02-2012, 07:13 PM
Daliant17447 Daliant17447 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
It's just a matter of convincing the staff that rotations are in the best interest of the server.
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
rotations are stupid.

i will not support, suggest, or enforce rotations.
good luck with that
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  #137  
Old 09-02-2012, 07:16 PM
Ravager Ravager is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Let's go play some Counterstrike. We have a kill rotation set up on my server so we can all get a turn enjoying the game. Unlike how it would be here, the headshot rotation IS enforced on my server. Come play.
I still think you should change your avatar since you lost your surname.
  #138  
Old 09-02-2012, 07:26 PM
Knightt Knightt is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I still think you should change your avatar since you lost your surname.
did he really?
  #139  
Old 09-02-2012, 07:32 PM
Ravager Ravager is offline
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Originally Posted by Knightt [You must be logged in to view images. Log in or Register.]
did he really?
You don't speak for Jeremy.
  #140  
Old 09-02-2012, 07:34 PM
kbnexus kbnexus is offline
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Quote:
Originally Posted by Sprokets [You must be logged in to view images. Log in or Register.]
Little details =P
Point is in February VD had taken most or alot of the trak kills and TMO still wouldn't consider a rotation. 6 VS kills ain't gonna break those cats.
This would be better if your "point" was also fact.
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