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Old 06-03-2010, 04:46 PM
Akame Akame is offline
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Join Date: May 2010
Location: Atlanta, GA
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
It's not that it isn't a priority, it is just a limitation of the pathing code. It does not handle Z Axis movement well. And since Kedge is the ONLY zone that is is a serious issue with...
I understand. 3d fighting adds a whole new level of "suck" for programming, compounded on it's only an issue in one of numerous zones in the game, one that I'm guessing will have a low population of favorites since 3d fighting also adds a whole new level of difficulty to the players as well.

Edit: Question from a non programmer, is it possible to create Axis floors for pathing (complete with elevators so they can get UP to the players) and then just treat kedge like a several story building? It may make the mobs look like they are in packman, but it might solve the 8 clump per room if I understand the problem right.
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Last edited by Akame; 06-03-2010 at 04:53 PM..
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