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#1
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Filtering OOC isn't the same as turning it off. With OOC off, people play differently. They run to dungeons to get groups, auction in ec, etc. Filtering OOC makes chat classic, but it wouldn't change the way people play. By forcing OOC off for everyone, people have to adapt their playstyles, giving the server a more classic feel.
Yes, it does suck trying to find people to group with late at night. I've had good groups break up because when I need to log there are no replacements lfg. But would global OOC change this? I think its safe to assume that people use lfg when they want to join a group now. If there is no one lfg, then there is no one lfg, regardless of whether or not there is global OOC. Socializing is harder now, but there are ways to still talk to people without OOC. Between my guild, friends, and mumble, there is usually always someone for me to talk to until at least 3 AM EST. I do miss some of the OOC converstations from when it was global, but the social atmosphere is much more similar to how it was when I played EQ now. There were always times when you had no one to talk to. Chatting with hundreds of people was nice, but it was never how EQ actually was.
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#2
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To be honest in the last couple of days playing, I've realized how incredibly smart and or incredibly lucky the original dev/decision making team was to happen up on such a naturally social method of group making. Groups in other games are a take it or leave proposition to a point, i.e. you can solo, group, craft, pvp etc. The shared goals element of EQ encouraged grouping, the death penalty discouraged boneheaded players with no regard for the party, the loot system and free for all nature of the world encouraged bargaining and even sometimes refereeing.. . To those who want a global ooc/trade system I have to wonder, why are you even on a "classic" eq server, the second a channel goes global it shrinks the world. If what you really want to emulate is just about any other modern day/bland mmo, why not just play one? EQ was/is special for a reason, why strip it of that uniqueness? | |||
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Last edited by Toony; 06-03-2010 at 03:58 PM..
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#3
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Then you will realize that yes its for general entertainment. People discuss random things and help newbies out, makes the server feel alive when you die to a unkillable lvl 1 snake. Insert loading screen and 10 minutes of empty void. Who even bothers trying to sell anything around 200 pop? You know it's just going to be a waste of your time anyway. It's the same with grouping. Before you could be semi afk on your tailor alt in south karana cleaning your room and still catch some lowbie looking for a grotesque mask, sell your spider silk stacks, try to start/join/rep a group or jump into the ooc chat. The only one chatting right now during those hours is Sergeant Slate and he likes to kill more then talking if you know what i mean. Atleast before those 200 people had a decent cellphone, now they have to write letters. It's slow and inconvenient. It's like asking you why do you need forums and irc? If you're hosting a server with 1000 people, you're still going to be hosting a server with 1000 people with forums and irc. Quote:
That's like saying 98% of humans are bland because they have televisions instead of radios or cars instead of horses. | ||||
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#4
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#5
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Since the modification from global to localized chat has been implemented what kind of peak player loss has occurred? Are we really seeing some doomsday prophecy /ragequit that was forcasted or was there little impact. Since I started two weeks ago I've seen nothing but higher numbers when I log in so I personally feel the vision the developers had was what players wanted.
I also think that a lot of us old school eq players have really forgot a lot of the patience factors that existed in classic everquest. I appreciate the fact that chat is no longer global and that the EC tunnels thrive with life. But I think if some form of metrics showing that the population didn't take a nose dive might also hush some of the people so concerned. Maybe as a part of the guide starting up, some helpful hints for those who are not used to having to play eq classic style should be provided. Such as /who all 10 20 lfg, /who all zonename, /who all dru/wiz. Commands that can be used in aiding with certain situations. If you have a question about a quest, that is what the internet is for if you can't find the answer in your local ooc. When I played in 2000 if I didn't know what to do I just checked out zam or some other site that provided the information. That is what made eq different was that things weren't handed to you, and in the long run it builds a more competent player base that KNOWS its stuff as opposed to the game carrying them. | ||
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Last edited by nosto; 06-03-2010 at 04:51 PM..
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#6
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Global ooc/auction was turned off 5/23/10. Max players went up to 741 on 5/25/10. Max players went up to 776 this week. http://www.eqemulator.org/index.php?...fo&worldid=787 | |||
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#8
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And if you do go out and about in the zones on your own, the people you run across are either already grouped because they shouted a bunch in the global chat to find their group and took over the camp etc, or they're boxing/soloing and don't want to be bothered. There's no patience, there's no social aspect, and if you don't use the global chat to find a group, you'll be damned if you'll get one by going zone to zone. | |||
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