Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-03-2010, 02:00 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,707
Default

In context, that was 3 months ago. Since then I have also read a 55 page thread concerning the matter.

I also said this:
Quote:
The only resonating validity I can see for global chats is the helping of new people. They probably got eq to work out of the box.. but might not be able to get eqemu working without assistance.
Quote:
So if chat channels still don't function properly and off-peak population is much less than "live" global OOC should be implemented.
I still don't get the point, of why you need global ooc? Is it for your entertainment, groups, or auctions? Someone thoroughly explain this, instead of "I need/want this". If you're playing with 200 people, you're still going to be playing with 200 people with global ooc and auction.

How many people do you really think were in East Commons at 2 am, prekunark?
  #2  
Old 06-03-2010, 02:14 PM
Taxi Taxi is offline
Banned


Join Date: May 2010
Location: Montreal, Quebec
Posts: 373
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
In context, that was 3 months ago. Since then I have also read a 55 page thread concerning the matter.

I also said this:
I still don't get the point, of why you need global ooc? Is it for your entertainment, groups, or auctions? Someone thoroughly explain this, instead of "I need/want this". If you're playing with 200 people, you're still going to be playing with 200 people with global ooc and auction.

How many people do you really think were in East Commons at 2 am, prekunark?
I think its an issue of logistics and communication. Like if youre looking for a group at 2am, you can almost see at a glance whats goin on in terms of grouping, some guys looking for a tank, some other group lookin for a CC. I dont have to be logged to my 18SK to see that a group is looking for a tank, so if nothing is happening on my druid, i can hop on my SK and say hey. That kind of thing is not going to happen with the way its currently working.

Theres also that ports are way easier to get with global. I think thats why the population dropped so drastically in SolB, went from a population that looked like non-raid 30+ often late at nights to 3 people last time i was there.

Groups are way easier to maintain if you can add in Global group looking for so and so class, and then the guy who needs a port can add for it in global and get there more easily.

For me the loss of OOC is no biggie, cuz im a porter. I can just go and check whats going on instead of askin in OOC, but thats not a luxury that other classes have.

I also have to admit that i dont log at nights anymore, cuz im bored, at least when OOC was there i could chat with people joking around until something happened, now its just dead. I just hang in the forums instead lol...

Having said all that, im not sure id want OOC back to global, i just hope it will work out and all that isnt gonna set a chain in motion that is going to make the pop drop more and more.

To be frank i didnt think the pop was high enough to cut global off, i thought the idea was to chop OOC but then add the custom channels Rog was working on on the test server, is that still planned to be implemented? Or did i misunderstand something?
Last edited by Taxi; 06-03-2010 at 02:32 PM..
  #3  
Old 06-03-2010, 03:21 PM
Thac0 Thac0 is offline
Aviak


Join Date: May 2010
Posts: 65
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I still don't get the point, of why you need global ooc? Is it for your entertainment, groups, or auctions? Someone thoroughly explain this, instead of "I need/want this". If you're playing with 200 people, you're still going to be playing with 200 people with global ooc and auction.
Well whats the explanation for having global chat in the first place? Not enough population during certain times of the day? Harder to trade? Looking for groups? Newbies need a channel to ask questions?

If the answer to why it was added in the first place was yes to any of the above then you still have that issue.

Also consider the swell in population comes when "another" game hasn't released content for a while and people are looking for something to do. When they finally release that content and people head back to "that" game I hope the population of this server will be able to take it, putting us in a worse position than before.

At that point your off peak population starts looking like a Neverwinter Nights Persistant World server instead of an MMORPG. And that is a bad thing in my opinion. [You must be logged in to view images. Log in or Register.]
  #4  
Old 06-03-2010, 03:24 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,707
Default

Quote:
Well whats the explanation for having global chat in the first place? Not enough population during certain times of the day? Harder to trade? Looking for groups? Newbies need a channel to ask questions?

If the answer to why it was added in the first place was yes to any of the above then you still have that issue.
I don't owe you an explanation. We make the best decisions when we see fit to make them. When the server launched, I was also told that only "30-40" people would be playing, and that boxing would be necessary. Things change.
Quote:
Also consider the swell in population comes when "another" game hasn't released content for a while and people are looking for something to do. When they finally release that content and people head back to "that" game I hope the population of this server will be able to take it, putting us in a worse position than before.
We're making classic Everquest, not trying to content race competition? I think you have the wrong idea of this project.
  #5  
Old 06-03-2010, 03:30 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 902
Default

Easier said than done, I know, but why don't the off-hours folks (or the off-hour folks who see this as a problem) get together and form a guild?

This seems like the classic solution.

Global channels (opt-in or otherwise) would be a blow to the "classic-ness" of the server, imo.

EDIT: And I think such a channel would be roundly abused since a lot of people are still addicted to the global chat, and would instantly join such a channel to the detriment of the ooc and auction channels.
Last edited by Malrubius; 06-03-2010 at 03:42 PM..
  #6  
Old 06-03-2010, 03:48 PM
Thac0 Thac0 is offline
Aviak


Join Date: May 2010
Posts: 65
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I don't owe you an explanation. We make the best decisions when we see fit to make them. When the server launched, I was also told that only "30-40" people would be playing, and that boxing would be necessary. Things change.
You are correct that you don't own any one any kind of explanation over why you make any choice in regards to server health. We just ask because we are genuinely concerned with the server growth and playability. Many players here including myself click on the adds here and/or even donate cold hard cash because we enjoy the server that much.

Quote:
We're making classic Everquest, not trying to content race competition? I think you have the wrong idea of this project.
I think you misunderstand. People will leave when other games release their content lowering server population. If your decision to remove global was based on server population.. even partially, then the move to remove it may have been to soon.

On the flip side of the coin... the staff here seems pretty adept at making changes in regards to server health, so I have confidence that you will do what you need to make the server the best it can be. The recent GM events and PVP stuff is a case in point that you guys want to make it fun for everyone and we really appreciate that.
Last edited by Thac0; 06-03-2010 at 03:50 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.