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Old 08-28-2012, 09:57 AM
Orruar Orruar is offline
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Join Date: Apr 2010
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Originally Posted by Reikerz [You must be logged in to view images. Log in or Register.]
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Anyone can set up a straw man and knock it down. It's certainly much easier to do that than to refute any of what I've actually said. I've never said anything about a perfect world where you get no resists or fizzles. Every race has to deal with those issues, and they only present a minor additional inconvenience when timing bash properly.

I love your math... You show how over a 30 minute fight, stun immunity will give you the ability to cast 2 extra torpor, to gain 2400 hp. Then you dismiss lame +8 standing regen. Let's see, 8 hp per tick = 80 hp per minute * 30 min = 2400 hp. Let's ignore the fact that if you're timing bash properly, you won't let torpor drop and so you don't really gain those 2 extra torpors. Even if you do get those awesome gains, you end up even with the troll on hp, and having spent an extra 400 mana. Next time you say "math time", don't stop doing math after only analyzing half of the equation.

I'll give you some help on your argument, since you seem to be having trouble forming a decent one yourself. When bashed, you get stunned for 1.5 seconds. That is extra downtime. Even if you time your big spells around bash, as every good shaman should, you still lose out about 1/2 cast of canni each time you are bashed. This happens about every minute, so you lose roughly 1 canni cast every 2 minutes. This is what you should be focused on if you want to argue the benefits of stun resist.

Of course, against the very hardest hitters where you have to back off canni after unlucky streaks of hits, this effect is negated. If you're never reaching full hp with torpor ticking nonstop, the stun immunity offers no benefit. And these are precisely the fights where extra regen offers the greatest benefit (use your math to understand why).
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Orruar <Trump> - 60 cleric - P2002
Last edited by Orruar; 08-28-2012 at 10:19 AM..
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