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#22
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Why in the world you would want to remove people from your game and put them in instances where, win or loose, nothing changed or mattered is beyond me. I guess it is more convenient for people ( the name of the game in wow ) but I never remember stuff that is convenient, I remember challenges and obstacles a lot more I guess. The horde would kill our flightmasters in southshore which was a pain, but it made me and my friends want to go kill them, and we would , as well as many others. Yes you can say " well that's a pain in the ass and would get boring after a few times." And you are right, I just wish they made the damned game with pvp in mind ( like the sand in Silithis but you know, not stupid ). In DAOC when your realm held enough keeps your entire realm got bonuses. That was a really cool way to motive people to pvp and make it rewarding, and kept you invested. But wow had...nothing..like that. AV was a lot better and more memorable than the others. Really, your right about world pvp not having meaning, in wow, because of how they approached it / made it. But i still enjoy fighting people for zone control or for fun instead of doing wsg 20 times because you get more honor for completing a game than for killing people. Bg's being introduced was a lot like the bazaar being introduced. I remember people slowly leaving EC till it was empty and people slowly stopped fighting in wow zones and it makes me sad.
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | |||
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Last edited by utenan; 08-27-2012 at 06:47 PM..
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