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Old 08-21-2012, 03:59 PM
lawll lawll is offline
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Join Date: May 2012
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Tell the next marathon runner you meet that all the miles he/she ran in training were just a pointless time sink designed to hold off progression, then come back on here and let me know what he/she says about that.
Lol progress to what a gold metal? Then that's just saying why fight bosses at all just give me the loot.
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Old 08-21-2012, 04:06 PM
subatis subatis is offline
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i don't think its the time sinks that make it difficult, directly. there's a couple pieces, here are examples...

1) death - you lose XP, and have to get your corpse. its not the time sink inherently that makes it hard, its the THREAT of dying (and the ease at which you can die) that makes EQ hard.

2) travel - No, going from one place to another isn't hard at level 50, but because of the threat of dying and having do it all over again, travel can be quite hard at low levels...and if you are so against the time sink, then get a port, its not difficult to do and requires that you (GASP!) talk to other people.

like others said in the wow thread, p1999 is a very niche hobby, and to me the allure is that the above 2 things (and others) make EQ very immersive. Being scared of death makes death feel more real than it does in wow or modern EQ, and therefore makes the whole experience more interesting/fun. Likewise, the long travel times at low levels make the world feel big, and give noobs a reason to stay in certain spots instead of trucking it to where everyone else is (like paludal caverns when luclin came out).
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