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Old 08-21-2012, 01:41 PM
bizzum bizzum is offline
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Anybody else think it's wierd that Blizzard hasn't tried opening a few progression servers? I always thought they could milk their franchise a bit more with those.
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  #2  
Old 08-21-2012, 01:50 PM
bizzum bizzum is offline
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Quote:
Originally Posted by square [You must be logged in to view images. Log in or Register.]
I agree, I remember seeing tons of posts on the WoW forums in the past about it too over the years. A lot of the expansion events were actually pretty enjoyable too for the most part. They did make comments about it though at one point, I'm sure you could find it with a little google work, I might look later and respond with some links if I find any info. If I remember it had to do with engine changes and whatnot, may be wrong though.
I also find it interesting that even with engine / content changes, they say it would be hard to do or they can't? If I was making shit and changing it significantly, I'd keep a backup or an archive of the old ones even if there was no initial plan to use it. Maybe I'm just a bit more meticulous but I doubt keeping that info on a drive is very expensive.
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  #3  
Old 08-21-2012, 02:51 PM
Atmas Atmas is offline
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Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
I also find it interesting that even with engine / content changes, they say it would be hard to do or they can't? If I was making shit and changing it significantly, I'd keep a backup or an archive of the old ones even if there was no initial plan to use it. Maybe I'm just a bit more meticulous but I doubt keeping that info on a drive is very expensive.
The problem with Sony was that their "progression" servers were just content locked servers. People wanted the game as it was back when they started playing but they got.. well you guys all know this. I think Blizz hasn't done a "progression" server because donig so kind of admits that you may have peaked.

Also there are technical challenges involved if they don't want to go just the SoE content locked path. I'm certain they have the old files but it isn't just as simple as running an older version fo the server. Users will need to have compatible clients and everything will be exposed to the same exploits from years back. The game map isn't even the same as numerous areas had to be re-designed for Cataclysm because when the game was made a lot of the areas were not intended to be seen or accessible from flying mounts.

None of this means it isn't doable, just there is more complexity then running old server code.
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  #4  
Old 08-21-2012, 02:57 PM
bizzum bizzum is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
The problem with Sony was that their "progression" servers were just content locked servers. People wanted the game as it was back when they started playing but they got.. well you guys all know this. I think Blizz hasn't done a "progression" server because donig so kind of admits that you may have peaked.

Also there are technical challenges involved if they don't want to go just the SoE content locked path. I'm certain they have the old files but it isn't just as simple as running an older version fo the server. Users will need to have compatible clients and everything will be exposed to the same exploits from years back. The game map isn't even the same as numerous areas had to be re-designed for Cataclysm because when the game was made a lot of the areas were not intended to be seen or accessible from flying mounts.

None of this means it isn't doable, just there is more complexity then running old server code.
Exactly what I said was wrong with Sony's. It just needs to be marketed and ran as a seperate entity--whether that means a new install and a seperate exectuable or some other form to accomplish that its fine. I wasn't suggesting it wasn't as easy as just opening a new server and saying run wild, but if the data is there its completely possible. All I was suggesting is to not do it how Sony did, which was exactly that with a few content locks like you said.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior
Klaritee Dicktaters - 60 Enchanter
Serilis - 60 Wizard
Decisive - 60 Bard
Winsloe - 60 Rogue
Zaggasauarus - 27 Necro
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