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But stop making this an 'easy vs hard' argument. That's the root cause of all this confusion. This is less about easy vs hard, and more about classic vs live. They're different games. That's what matters. When EQ lost population over the years, the developers were forced to make some things easier, but overall, the difficulty or tediousness of the game remained the same. That's what so many people don't understand. The reason people want classic, the reason project 1999 exists, is because it's a different game compared to live. So all of the changes over the years to compensate for falling rates of new players and because of attrition made EQ, gradually, over time, into a completely different game. It was not a change of opinion. It was necessary! Let me restate: classic is a different game compared to live. I'll give an example. Global chat. We all know the connection between population and global chat (or i hope so). If there're enough people, we don't need global chat. If there're too few people, we need global chat to compensate. Understand? Same thing applies to everything else in the game. When population falls, the game necessarily must be easier, but that doesn't mean it's easier for players!!! Understand? I hope so! It's all relative. Hard at 200 population is not equal to hard at 1000 population. Stop thinking in absolute terms.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 06-02-2010 at 03:33 PM..
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