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#1
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I think EQ went wrong when they made the melee classes - they suck balls and melee combat is no fun at all, and the warrior class has to be the most boring implementation of a warrior in any game I have ever played. You only have to play WoW for 5 minutes as a warrior/rogue to see that the melee system is far more dynamic and interesting, and for that WoW killed Everquest.
Want to have fun as a melee you better roll a hybrid - OH WAIT - 40% exp penalty in a game with ridiculously slow levelling. A decaying skeleton hits you for 2 points of damage! You try to hit a decaying skeleton, but miss! A decaying skeleton hits you for 2 points of damage! You try to hit a decaying skeleton, but miss! A decaying skeleton hits you for 2 points of damage! You try to hit a decaying skeleton, but miss! A decaying skeleton hits you for 2 points of damage! You try to hit a decaying skeleton, but miss! A decaying skeleton hits you for 2 points of damage! You slash a decaying skeleton for 1 point of damage! A decaying skeleton hits you for 2 points of damage! You are unconscious! A decaying skeleton hits you for 2 points of damage! You have been slain by a decaying skeleton! It is a shame really, because the casting classes in this game are awesome as is the whole world, most of the Classic zones and atmosphere. | ||
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#2
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I guess the biggest difference is play styles. Me and a couple of my buddies love a game that knocks ya down and kicks dirt in your face. We like a challenge. Everything is so much more rewarding. It's hard even getting a group, let alone one in a good place with a drop you might need. But when u get an awesome group you never want to leave.
With WoW it had so many things to aid the casual guy. The auto dungeon finder, the ability to log in with a few minutes to spare and still get something accomplished. Which is the cats meow for casual players. But not everybody likes that. So I guess I am in the minority. I played WoW to max level early on when the game initially released. I raided a bit and then quit. I went back a couple times starting new characters but it just didn't grab me. But yes WoW has done many many nice things for the MMO industry. It got a ton of people involved that never would be that's for sure. I think that is more Blizzards marketing scheme then the game though. Not many MMO's are out there and in your face like Blizzards. You go to wal mart there is boxes after boxes, all kinds of gameplay cards so even a kid can play it. They did a great job of making sure their product was in the publics eye. Something a lot of MMO companies don't do. They just offer downloads. | ||
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#3
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Quote:
Consensus is EQ peaked at Velious, trailed off at SoL, picked up with PoP and the rest is history from 2003 on. This is ridiculous revisionist history, but if somehow WoW premiered in 2002 or earlier, it wouldn't have been nearly as successful initially. WoW really hit the jackpot with both timing (absorbing jaded ex-EQ players), and recognizing that the masses have interest in gaming for 1-2 hours at a time. | |||
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Last edited by azeth; 08-17-2012 at 03:55 PM..
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#4
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Quote:
myself got a beta key for euro servers months ebfore the release. | |||
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