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  #1  
Old 08-17-2012, 12:58 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Projectile travel time in general does not work on P99, and I can't find any information about why. I assume there's some kind of implementation problem or something they broke when patching things to classic.
It would be nice to see them properly classic, but I imagine you're right that the issue is probably technical or would take too much work that would be better spent elsewhere. I would be content with wizard bolts behaving the same as mage bolts. Bolts being truly classic would make mages one helluva lot better in PvP. I played mage on Sullon Zek and if you snuck up on somebody you could bolt at max range, run forward to largely catch up with the bolt and loose another so they'd hit near simultaneously.
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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  #2  
Old 08-26-2012, 04:11 AM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
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Bump with random archival post I found.

From Fire bolt and Sr. Apprentice Robe question:
Quote:
I'm still a newbie Wizard in EQ but if you want my opinion get the
Robe. The bolt spells annoy the hell out of me, most of the time I
don't even hit!
Indicates that wizard bolts were actual bolts, just like mage bolts.
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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