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#1
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If EQ weren't such a level/gear dependent game, I'd love the "role-playing" aspect of PVP. But as it is now it's hard to compete with anyone unless you put a lot of time into your characters. Like, a *lot* of time.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#2
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Gear is not everything, opportunity, strategy, some luck, etc all play a part. | |||
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#3
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EQ is much less gear-dependent on the whole than most mmos. | |||
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#4
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Everquest pvp starts becoming more gear dependent with Kunark and even more so in Velious. | |||
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#5
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#6
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On the whole, EQ is far less gear dependent than other mmos. Especially in a PvP setting. Now take a fresh max-level character in EQ and compare a max-level character who has had time to gear up in terms of their PvP potential. Do the same for other MMOs. The relevance of your attempt to find the most extreme case vanishes when compared to its greater context. Try to PvP as a Fresh 80 vs a geared 80 in WoW pvp - as any class, melee or whatever (as your example is limited to pure melee vs caster) - then come back and tell me how gear-dependent EQ is. This is probably true of any modern MMOs because later MMOs made more strongly defined gear stratification at the higher levels. EQ did this poorly because it was the first to do it - the reward you get for your work is far less, and therefore most people prefer the WoW-style easy gratification MMO, because a well-geared 80 stomps the daylights out of a fresh 80 without any effort or skill. In EQ, the game doesn't begin at max-level because the upgrades really don't make as much a difference in terms of raw power. You are likely still using items that you could acquire in your 20s, 30s and 40s (runed bone fork, Sarnak Emblazoned Tabard, etc cheap resist gear). That's why your example sucks anyhow. | |||
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#7
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One post about unstopable kunark melee, the next about how gimp the melee is without stacked up MR. That pretty much illustrates that power is always in the eye of the beholder. On red99, every class has their roles and is competitive in pvp. Especially thanks to Null's well thought out resist system. Its very balanced so that there wont ever be this HUGE imbalance between melee and caster. So set yourself free and play what you want. | ||||
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#8
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EDIT: Also just the fact that a melee needs high MR to stand a chance to any caster makes endgame pvp very gear dependent. Being rooted and snared every 5sec isn't what I call fair pvp so now I need to farm up MR so I can even get a hit in.
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Last edited by lawll; 08-10-2012 at 03:28 PM..
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#9
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Beyond that, you just have to know the limitations of your class. If you are outdoors, a melee that gets jumped by a caster is at a disadvantage. Indoors, its vice versa.
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#10
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I could give my pally heirloom set to a blind kid with no hands and he would kill most players in the lower brackets just by breathing on them. Or my hunter stuff. Or just the gun. Etc etc. | |||
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