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#1
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It's not that they're not helpful or lazy - those are more player characteristics than class characteristics.
It's that they can't do anything at all which effectively acts as a force multiplier for a group. Their sustained DPS blows. Stuns aren't all that necessary or comparatively useful if the rest of the group is decent, and are a pretty huge manasink if you're doing anything except Tishan's clash. Even rangers have root, and do a good deal more sustained DPS. AoE nuking is almost never appropriate in a traditional, non-AoE group. Shadow step/Yonder are rather pointless unless you're in a hallway or really safe environment already; if you pull aggro, using those spells is one of the worst things you can do for your tank. Snare is adequate. Basically, if you're looking for a 6th member, every single other class is a better choice, players being equal or player quality being unknown. | ||
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#2
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Quote:
I will be the first to admit the Wizard class if often not played to its fullest extent. But don't bash on an entire class of players because you ran into a few bad ones. A good Wizard is great dps and saying otherwise is just fooling yourself. Sure if the only DPS in the group is a Wizard then DPS is going to suffer. But if there is legitimate DPS in the group already a Wizard multiplies that greatly. | |||
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Last edited by Houdiny; 08-08-2012 at 10:38 AM..
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#3
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#4
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#6
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Quote:
__________________
Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | |||
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