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View Poll Results: Exp loss on PvP death?
Yes. Keep it. 28 30.43%
No. Remove it. 44 47.83%
Fuck you. 20 21.74%
Voters: 92. You may not vote on this poll

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  #1  
Old 08-05-2012, 11:05 PM
Tr0llb0rn Tr0llb0rn is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Chain griefing happens even more with exp loss when people are at their bind points and get bind camped. Also, your situation of a Bard that somehow got a locket of escape and bound himself at the pots (something which maybe a handful of bards on the whole server will have the privilege of experiencing) is not only hilariously unlikely, but contradictory - if he's running back to your zone "over and over again", then that means you're killing him, because how else would he be at his bind point? This wasn't a problem on Live, it won't be a problem here, and if it is, deal with it using pvp.
What about the bard chain griefing the quading wiz/druids in TD itself? What recourse do the quaders have? Nothing, except get griefed all day and have the bard laugh even when they waste mana to kill him.

Your solution to this was always that you respawn without mana in pvp death, well this does not effect the bard.

Every class needs to have skin in the pvp game. The only universal skin that covers all bases is.... the xp bar.

So the current system must remain.
  #2  
Old 08-05-2012, 11:44 PM
Lazortag Lazortag is offline
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Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
What about the bard chain griefing the quading wiz/druids in TD itself? What recourse do the quaders have? Nothing, except get griefed all day and have the bard laugh even when they waste mana to kill him.

Your solution to this was always that you respawn without mana in pvp death, well this does not effect the bard.

Every class needs to have skin in the pvp game. The only universal skin that covers all bases is.... the xp bar.

So the current system must remain.
Typically we don't mold policy around extremely unlikely situations that will affect only a small number of players on the server. You would need a locket in the first few days of kunark opening to be able to bind a Bard in TD (either that or a dark elf SK with a ring of the dead). How is exp loss going to be helpful for the wizard in this situation, unless he kills the Bard 10 times or something? How would a single wizard even have the mana pool to do that? Instead of inventing totally unrealistic scenarios where pvp exp loss is a good thing, why not focus on the overwhelming majority of scenarios where it's bad? The benefits are minor, the harms are huge, it needs to go.

edit: as for the point about nihilum being a zerg and how it apparently ruins the server, this is hogwash. Many people joined nilly because they saw it as an alternative to the racist loudmouths and griefers in holo and FF. If you don't want one guild to dominate, present an alternative guild for the players to join that isn't centered around griefing people and alienating your potential applicant pool.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 08-05-2012 at 11:46 PM..
  #3  
Old 08-06-2012, 07:33 AM
Dullah Dullah is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
edit: as for the point about nihilum being a zerg and how it apparently ruins the server, this is hogwash. Many people joined nilly because they saw it as an alternative to the racist loudmouths and griefers in holo and FF. If you don't want one guild to dominate, present an alternative guild for the players to join that isn't centered around griefing people and alienating your potential applicant pool.
^see this

Said it dozens of times, but its good for someone else to say it so they can't write it off as easily.

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Nihilum was regularly 2-3x the size of any competing guilds (usually "too many players to list") when I was checking them with /who, and there is a screenshot of 50 Nihilum being online at once. They were bigger than almost every guild I can remember on the classic Zek servers, despite that we are all playing on a server that is 10% of the size.

Capping or regulating size is not a "farce". It is a potential solution to a big problem.

In most competitive team-based environments, it is a requirement to have even numbers on opposing sides. Do you see any sports being played with uneven numbers on two sides? No. How about competitive RTS games? Nope. FPS games? No.
Three things:

1) You don't take 5 guys to a 10v10 sporting event. EQ requires certain numbers to do certain things. When people first start hitting 50, it requires 30-40 to do dragons. Nihilum had only what they needed to be successful in the game. After early sol b battles (where Holo offered the server loot to help fight Nihilum), we seldom had as many as 30 on. In fear, it was 20+ holo versus 20+ Nihilum. Except when we batphone for CT we almost never saw more than 30 online. Those are exceptions. Inductive reasoning does not win debates.

2) Server population. There needs to be a healthy enough population to have 3 or 4 Nihilum guilds that are capable of doing content. The fact that there hasn't been, does make it hard for those wanting to compete. If others guilds "don't care about pve" (bs), thats their choice. You won't stop a raid guild with a gank squad. Trying to have new rules written that prevent players from playing EQ just so you can have a daily BotB tournament is selfish. This is not counterstrike with swords.

3) You accomplish 1 & 2 by not alienating the population with senseless griefing (see quote at top).
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  #4  
Old 08-06-2012, 09:54 AM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
edit: as for the point about nihilum being a zerg and how it apparently ruins the server, this is hogwash. Many people joined nilly because they saw it as an alternative to the racist loudmouths and griefers in holo and FF. If you don't want one guild to dominate, present an alternative guild for the players to join that isn't centered around griefing people and alienating your potential applicant pool.

This is very true and has been mentioned by several people on these boards (not in Nihilum).

If you want your guild to be a tight-nit bad of a dozen little skinheads running around and griefing the server all the time, well thats fine. This is a Sandbox, more power to you.

But then dont come cry on the forums because you cant slay-the-dragon or come cry to the forums and developers (Searyx..) to code in a fix to your guild's recruitment issues.

With samwise running the show with this Vae Victius guild, we just may have our first non-racist/non-griefer alternative guild in a long while. He has my (our) support, we have ZERO desire to "crush" him/his guild and want to see it thrive because that will lead to longer term server health.
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