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View Poll Results: Exp loss on PvP death?
Yes. Keep it. 28 30.43%
No. Remove it. 44 47.83%
Fuck you. 20 21.74%
Voters: 92. You may not vote on this poll

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  #1  
Old 08-04-2012, 11:46 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
And it prevents retards throwing themselves at people over and over again just out of spite. PvP loss needs sting, that xp loss is stingy
It encourages retards to throw themselves at someone over and over at their bind point.

Yet it's not significant enough to prevent bind rushing especially from anyone who is max level. Does half a level matter when you're already at the cap? No.


It offers no reward for the killer. I do not care if I've "taken" exp from someone else in killing them. I get nothing. Offering additional penalty with no reward is really strange. Both item and coin loot do not follow the same principle.
  #2  
Old 08-04-2012, 11:51 PM
Tr0llb0rn Tr0llb0rn is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
It offers no reward for the killer. I do not care if I've "taken" exp from someone else in killing them. I get nothing. Offering additional penalty with no reward is really strange. Both item and coin loot do not follow the same principle.

Items represent a time investment, coin represents a time investment, and so does XP.

The reward is costing your enemy some time, setting them back. Making them just that much weaker and (hopefully) you that much stronger as you maintain your xp flow, plat farm, item camp,etc. (whatever you were doing/pvping over).

Its the Classic Way.
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Old 08-04-2012, 11:56 PM
Lazortag Lazortag is offline
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SZ wasn't a classic server, so its policies should have no bearing on red99. I'd just like to say this on the second page so that it gets ignored throughout this entire thread, like most sensible things that are posted on this forum.

Oh, and if exp loss is a deterrent to bind rushing, then you're basically admitting that it's a deterrent to pvp. You can't say "oh there's barely any exp loss, no one will get frustrated when they die a lot" at the same time as saying "the exp loss will deter people from bind rushing". I don't see why we need an additional punishment to dying in pvp, when you already lose all mana, get ported to your bindpoint, lose all coin, lose your camp, and (most of the time) get shamed publicly in ooc. If people are frustrated by slow exp, then they're going to be frustrated by exp loss in pvp, however minor. I'm not saying it's rational, but it's a fact that it discourages pvp and frustrates players.

edit: I also agree that it makes bind camping too effective, since you can induce exp loss on afk players over and over again. This isn't meant to be a hardcore, SZ-style server where people get de-leveled 15 times and we don't even bat an eyelid.
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  #4  
Old 08-05-2012, 12:22 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]

edit: I also agree that it makes bind camping too effective, since you can induce exp loss on afk players over and over again. This isn't meant to be a hardcore, SZ-style server where people get de-leveled 15 times and we don't even bat an eyelid.
It also makes griefing for twinks inclined toward this retardedly powerful vs anyone who is starting out on the server. Although with the faster xp 1-15 id say it doesnt matter that much but seriously with the kind of gameplay to be had here usually starting out (solo mostly, naked noob seeing pvp will be usually him biting the dust to a twink) any xp loss in pvp is too much.
  #5  
Old 08-05-2012, 01:24 AM
SearyxTZ SearyxTZ is offline
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Yeah it is offset some by the exp boost they're putting in. I don't actually care about this all that much, although I'm still having trouble understanding why some players actually like having it in.


Maybe it does reduce bind rushing, but it also reduces pvp in general + introduces some griefing possibilities. There has to be a better solution for bind rushing that doesn't have as many negative side effects.
  #6  
Old 08-05-2012, 02:53 AM
Zallar Zallar is offline
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Initially the server had you respawn with a full mana bar. I think that made the case for XP loss.

That was changed and now you respawn with no mana. I think this prevents bind rushing.

Melee's aren't usually an issue with bind rushing since they have to run back from a city. If it truely is an issue, have them respawn with 20% health.

I don't see a reason to keep XP loss in. I do believe there would be more PvP without XP loss.
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  #7  
Old 08-04-2012, 11:58 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Items represent a time investment, coin represents a time investment, and so does XP.

The reward is costing your enemy some time, setting them back. Making them just that much weaker and (hopefully) you that much stronger as you maintain your xp flow, plat farm, item camp,etc. (whatever you were doing/pvping over).
No, dude, the reward is getting an item or getting coin.

You don't get exp for killing someone, for the obvious (exploitable) reasons. So we are left with half of the equation and it leaving a sour taste for most players. It's fairly important to include high reward alongside harsher penalties. One without the other never works too well.
  #8  
Old 08-07-2012, 08:35 AM
r0xx0r r0xx0r is offline
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i like the exp loss from pvp- i have yet to kill anyone myself and have died plenty of times. I just started playing on p99 red. The exp loss from pvp is very minor compared to the lost exp from pve. This was put into place on the live servers to avoid the ol' trick of killing urself to avoid exp loss. it was put into place around velious era I think. And for a good reason. If there was no exp loss from death ppl would just be pulling trains like crazy and if any goes wrong they'd just nuke/manastone/modrod or have buddies kill em (kill shot is all that matters) so please don't remove the exp loss. But hey- that's my opinion ;p


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  #9  
Old 08-04-2012, 11:54 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]

Yet it's not significant enough to prevent bind rushing especially from anyone who is max level. Does half a level matter when you're already at the cap? No.
It does matter. I would quantify my PVE/PVP proportions as such: 10%/90%

Meaning how much time i would spend on each if it was my call.

Well, im 50 and i dont even fucking pvp alot unless there is something like equal chances because i dont want to regrind that xp back and throw off the PVE/PVP ratio.

Of course it means i get bored because not only I am judging every encounter like "is this attempt worth risking the xp loss", everybody does so pvp happens alot less than it would without it.

Result: quit the server because pvp isnt happening as much as id like to and im bored as fuck.

Yes, you are right trollborn, it prevents "bind rushing" aka pvp from happening alot.

But i dont honestly count on the devs to act on this, its been explained in and out for months and months.

So you dont have anything to worry about Trollborn, you sitting in a raid zone for months with 30 other PVEers undisputed, shielded from pvp with sheer numbers, even if it means playing on a server with a peak population of 50, is probably not in jeopardy.
Last edited by Tradesonred; 08-05-2012 at 12:14 AM..
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