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#1
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I think you're pretty blue for not wanting item loot and you of all people should know way better to post something like the original having played on RZ.
Tr0llb0rn wants to farm pve on a low pop server, fine. I don't want YT, though a leaderboard would be fun. I don't want insta max level either. I want a RZ rule set (classic 99) PvP server. Let me know when that comes around. | ||
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#2
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#3
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I like the added challenge that pvp adds to playing a pve game. If i try to kill another player its to gain advantage in the game by gaining position, camp, or a mob.
Unfortunately there are far too many folks on most pvp servers, including this one at one time, that kill other players solely to cause grief to the human sitting at the keyboard. So it's either pixel vs pixel OR human vs human. If there is too much of the latter I leave because it's simply not fun. That's the way I see it. | ||
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#4
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To what end? You gain nothing but the possibility of a few coins. At least on rz you had a chance at items. Think about how quickly call of duty or bf3 would get boring if you had no advancement through fighting other players. Every fps thats come out in the last 15 years got exponentially more unlocks to make playing the same 10 maps 1000 times fun. Without an objective (content) to fight over, pvp gets boring. I had a great time pvping over Lguk (manastone/guise), pof and so forth. Outside of that, people only stand to make jerks out of themselves by killing every single player that hasn't even aligned themselves against them. Thats why they couldn't compete as guilds, or establish alliances - they were too busy fighting everyone over nothing. Think about how things could have been different if Holo / FF wouldn't have alienated so many players thru just random PKing. They'd could have recruited more players, and spent more time fighting us. Heck, they could of even found a way to ally up with each other to accomplish a common goal. Its hard for anyone to not go to Nihilum when they were the only guild that didn't random PK (for the most part). As far as I'm concerned, something like leaderboards is only going to make this sort of game play worse, and make the server far less appealing to the average player.
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#5
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Dullah: You aren't the authority on "what EQ pvp is about", and it is more than a little ironic that you're even talking about pvp given the recent state of the server (it's still just one guild raiding pve stuff uncontested, right?).
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For me, I played Counterstrike With Elves. I also played a lot of Counterstrike Without Elves. Never thought either was boring. Conversely, grinding experience in MMORPGs always has been. There's no challenge or stimulation to it. Item progression and territory/spawn control did enrich the PvP, sure. That's what made it so appealing and different. I'd always want to establish zone control for the dark team -- certain zones were "mine", but I didn't really care about the stuff inside them. I didn't do raids. I liked fighting people with better gear than me because they spent all that time raiding instead of fighting players, and would lose despite holding an advantage because their priorities were the same as what you're peddling in this thread. We can both agree that the PvP and PvE blend is what made red EQ great, but there are two approaches here that cleanly separate the two of us (and the red playerbase in general): 1.) "I really want to kill those goblins and grind exp and get more items.... but some other players are in my way" 2.) "I really want to kill those players.... but some goblins are in my way and I need a few more levels" Fundamentally, you have to assume that #2 contains a greater number of people and makes a better case for "what EQ PvP is about". Because the people who keep the first mindset can already get that on a blue server. | |||
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#6
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#7
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I guess to me the leader-board thing is just silly. It's a spread-sheet. Who wants to be king of the spread-sheet? Furthermore, if you don't find the combat "interesting" you are probably just playing the wrong game. | |||
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#8
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Its sounds like you're looking for a WoW or swtor. Something that doesn't have the open world pvp that EQ offers, with 100% contestable content. This is classic EQ. You shouldn't have to manufacture reasons to PvP, when they're already built into the game. I understand the desire to have the server thrive hard, but at what cost? If the end result is a compromised EQ, people who actually like the game are going to feel short changed.
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