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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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Quote:
In the end I would love to see maestro's variance removed, and the variance of other mobs lessened or removed, but I don't think maestro is a particularly unique case and any changes should also include other mobs of similar difficulty / importance.
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Sanluen - 60 Wizard
Bregan D'Aerth | |||
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#2
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Quote:
I agree with a previous poster who basically said that if you give something variance because it's too contested, then you make it a self-fulfilling prophecy that it will be more contested. Virtually the only varianced mob that isn't killed within minutes of spawning is Master Yael, and that's because none of his loot is best in slot, and he drops no epic items.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 08-03-2012 at 02:18 PM..
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