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#2
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#3
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Also, are pets supposed to be weaker than players or is there some kind of dynamic going on? How do mages fit in group/solo play? | |||
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Last edited by stormlord; 11-25-2009 at 08:46 AM..
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#4
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For solo play, or play where you have nothing but casters I would say it comes out even as the pets can actually soak up more damage. | |||
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#5
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And now you've piqued my interest if this is actually occuring and casters are just being tight lipped thinking it's intended. Pets should -never- be a replacement for a player. The mage should be the center point, not the pet. Necro's are a bit different as their pets were considered superior to mage pets.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#6
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I don't know about later levels but through 17 magicians play like peq or something. Edit: If you want to run some tests I would be happy to I am free the next 4. | |||
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#7
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If there's a bug with mage pets, at least at low level, it's that the highest level summon is too high. The old ones could be up to yellow relative to the caster at 4 and 8, but here they can be up to red. Part of the reason I think people like pets in groups is because of the disposability/replacability, and the fact that PC tanks in general don't have much gear yet to differentiate them. | |||
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#8
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#9
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However, this does seem to have been the majority viewpoint on this server (b4 melee fix). How can anyone not notice that. But I ask again... even if mage pets are better tanks/dps than an average warrior at the same level, might there be some kind of dynamic that limits their effectiveness (like not holding aggro)?? Could a full group of mages outdo an optimal (diverse) group? | |||
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Last edited by stormlord; 11-26-2009 at 05:34 AM..
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#10
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Really? REALLY? REEEAAAALLLLLYYY? | |||
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