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#1
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I'm in the same boat on my Paladin.
I found the gnoll fang quest to be solid up through at least level 10, although it's a bit mindless. It's still good XP, and you can get the fangs much quicker, so you should be able to get through the next few levels fairly quickly. I cycled through the gnolls out in front of Blackburrow for the most part - and killed the gnoll hunter that would pop occasionally. When you get both portions of the staff he drops, you can take them to Surefall Glade and turn it in to Corun Finisc to get the Jaggedpine Crook. Not sure if that would be a problem for you as an SK or not (faction wise). But you get about 5 to 8 plat for each Crook you make and a bit of experience. And you can sell the Crook itself on a vendor for another plat or so, or give them to the newbie Druids/Rangers. At level 12, I decided to try to make the run from Qeynos to Freeport. It was pretty straightforward until I got to Highpass Hold. There's a red scowling gnoll guarding the entry, so I guess invis would be necessary to get through to the forest, so I'll have to try to get some assistance. I got there just before the servers went down, and haven't had a chance to log back in since, so I'm still undecided. But it sounds like Freeport is a better spot to be to find groups, quests, etc. | ||
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#2
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#3
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#4
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Also, are pets supposed to be weaker than players or is there some kind of dynamic going on? How do mages fit in group/solo play? | |||
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Last edited by stormlord; 11-25-2009 at 08:46 AM..
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#5
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For solo play, or play where you have nothing but casters I would say it comes out even as the pets can actually soak up more damage. | |||
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#6
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And now you've piqued my interest if this is actually occuring and casters are just being tight lipped thinking it's intended. Pets should -never- be a replacement for a player. The mage should be the center point, not the pet. Necro's are a bit different as their pets were considered superior to mage pets.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#7
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I don't know about later levels but through 17 magicians play like peq or something. Edit: If you want to run some tests I would be happy to I am free the next 4. | |||
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#8
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If there's a bug with mage pets, at least at low level, it's that the highest level summon is too high. The old ones could be up to yellow relative to the caster at 4 and 8, but here they can be up to red. Part of the reason I think people like pets in groups is because of the disposability/replacability, and the fact that PC tanks in general don't have much gear yet to differentiate them. | |||
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#9
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#10
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However, this does seem to have been the majority viewpoint on this server (b4 melee fix). How can anyone not notice that. But I ask again... even if mage pets are better tanks/dps than an average warrior at the same level, might there be some kind of dynamic that limits their effectiveness (like not holding aggro)?? Could a full group of mages outdo an optimal (diverse) group? | |||
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Last edited by stormlord; 11-26-2009 at 05:34 AM..
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