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  #1  
Old 07-04-2012, 05:49 PM
Nietche Nietche is offline
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Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
Funny part is...

Most of this community despises anything modern-EQ. With a rather ridiculous seething hatred. Instancing falls under this category. Yet...I'd like to introduce you to reason number 1 as to why instancing was put in-game in the first place. This thread...

Sony didn't want to put up with this. So they took the easy way out, by putting each guild in "their own little corner" like children. What makes you think something that was stupid 13 years ago is intelligent now? Wonder how many more years it's gonna take before guilds on EQ can reach a consensus for still competing with each other, FAIRLY, without bitching endlessly.
This server was put in place for the classic feel. What you're asking is for this server to be like every other server (i.e., non-classic). If you want forced rotations (i.e., instances), then go to the myriad other servers which are available. If you want to raid pre-kunark, kunark, and velious and still get the "classic feel," EQmac is available.

For this server, the only answer is Velious. Any "solution" other than a Velious beta release is futile in the face of the premier reason this server exists: the "classic feel." More raid targets = a thinning out of any legit raid force, which means you won't need server repops every 2 weeks. The bigger guilds will get the high priority targets, and the other guilds will get the leftovers. Everyone will be happy.
  #2  
Old 07-04-2012, 06:28 PM
Danyelle Danyelle is offline
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Originally Posted by Nietche [You must be logged in to view images. Log in or Register.]
This server was put in place for the classic feel. What you're asking is for this server to be like every other server (i.e., non-classic). If you want forced rotations (i.e., instances), then go to the myriad other servers which are available. If you want to raid pre-kunark, kunark, and velious and still get the "classic feel," EQmac is available.

For this server, the only answer is Velious. Any "solution" other than a Velious beta release is futile in the face of the premier reason this server exists: the "classic feel." More raid targets = a thinning out of any legit raid force, which means you won't need server repops every 2 weeks. The bigger guilds will get the high priority targets, and the other guilds will get the leftovers. Everyone will be happy.
I never said I wanted forced rotations. In fact I don't. I'd hate them. Funny since I never even mentioned the word "rotation" in that post. I'm assuming you made that statement because I'm in Divinity and thus clearly I'm arguing for the same thing Giegue is right? I also never said I liked instances. or preferred them. I don't like nor hate them. I'm neutral on their existence, they help in some places and ruin the game in others. If it matters, I play on both Live and here, I get both worlds anyway. When I want, where I want. I'm also fully set up to play on EQMac, I simply don't. That makes any "go where such and such happens" point irrelevant. I was simply commenting on the irony of how everyone would despise rotations, yet they engage in the very act that got them put in the game in the first place.

No, all I want is the childish fighting to die down a bit. Not go away completely, though. Drama is a part of human life. It's also practically a feature in Everquest. Was in 99 and still is. However the drama on P99 is blown way out of proportion compared to any guild disputes I ever saw on Live. Someone, somehow, needs to suck it the hell up and reign it in a bit. Step one would probably be not putting words in other peoples' mouths. Happens a lot around here. RnF particularly. Likely how most arguments start, that and applying assumed motives to another guild's actions. That happens a lot too. Against TMO and IB in particular.
  #3  
Old 07-04-2012, 06:29 PM
Danyelle Danyelle is offline
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Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
I was simply commenting on the irony of how everyone would despise instances, yet they engage in the very act that got them put in the game in the first place.
Bleh, stupid no edit. meant "instances" not "rotations" lol. Got me in that state of mind :P
  #4  
Old 07-05-2012, 02:13 AM
Lazortag Lazortag is offline
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Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
I never said I wanted forced rotations. In fact I don't. I'd hate them. Funny since I never even mentioned the word "rotation" in that post. I'm assuming you made that statement because I'm in Divinity and thus clearly I'm arguing for the same thing Giegue is right? ...
I haven't read the last few pages but for the record I don't like rotations, except on mobs like ragefire and noble dojorn where not having a rotation is just painful for everyone involved. Obviously I don't speak for everyone in the guild either, some people in divinity like rotations too, most probably prefer it to the retardation that regularly occurs in the raid scene on this server, but I personally like to compete over raid mobs. I just don't think the rules encourage any kind of meaningful competition and I think what happened at Trak shows that.

Jeremy brings up a surprisingly good point also - perhaps it isn't really TMO's fault that they invoked a stupid rule, but the fault of whoever came up with the rule. I mean, if there was a rule that anyone whose name starts with "Gie" and ends with "gue" automatically gets a Bard epic and 10 billion plat, I'd take advantage of that rule all day, but it wouldn't be my fault since I didn't write the rule.
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  #5  
Old 07-05-2012, 07:37 AM
Danyelle Danyelle is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I haven't read the last few pages but for the record I don't like rotations, except on mobs like ragefire and noble dojorn where not having a rotation is just painful for everyone involved. Obviously I don't speak for everyone in the guild either, some people in divinity like rotations too, most probably prefer it to the retardation that regularly occurs in the raid scene on this server, but I personally like to compete over raid mobs. I just don't think the rules encourage any kind of meaningful competition and I think what happened at Trak shows that.

Jeremy brings up a surprisingly good point also - perhaps it isn't really TMO's fault that they invoked a stupid rule, but the fault of whoever came up with the rule. I mean, if there was a rule that anyone whose name starts with "Gie" and ends with "gue" automatically gets a Bard epic and 10 billion plat, I'd take advantage of that rule all day, but it wouldn't be my fault since I didn't write the rule.
Well, I like rotations. Just not forced rotations. Cause there's a difference. I find the prospect of forced rotations to be stupid. TMO is 100% correct in saying competition is a part of EQ. GM forced rotations would be like having every team in a major sport take turns making goals, then at the end we tell both teams how they're both winners on the inside, like we're all in 1st grade. It removes any form of competition.

Player made rotations on the other hand... player made rotations must be agreed upon by all guilds involved, only lasts until involved guilds get what they want, etc. Has none of the same problems. Player made rotations are, in fact, a part of competition. Usually used in negotiations between guilds. Particularly if one guild holds a mob or zone the other guilds needs, and the other guild also holds a mob or zone that they need etc. I do believe player made rotations should be considered more often. Not as a constant thing, and certainly not every mob/zone at once. But every once in awhile. Take the RF rotation for example.

Also, you know I love ya bro. Wasn't meant to be a hostile quote lol. Was just pointing out that I hadn't even mentioned rotations, yet he assumed that was my whole point. Presumably because of the tag lol.

At any rate, people need to come to some sort of solution soon. I mean, has IB, BDA, or TMO gotten anything accomplished in-game as a direct result of these little internet arguments? Can any of you really say it's been worth it? Well except Stealin, all he needs is the entertainment value lol. But for everyone else? I think someone of authority from each guild involved needs to step up and say "we need to find some way to come to some sort of civil agreement about this and put this to rest so that the rest of our members, and the server as a whole, can continue to enjoy the game".

I know Nilbog is putting some type of rule change together to try and help. And maybe it will. But... what if it doesn't? You guys can't put all your stock into Classic-EQ-Jesus Nilbog or Rogean swooping in to make all the boo-boos go away, especially if it's something that we know nothing about yet. And besides, if fixing this kind of idiotic fighting were THAT easy, Sony would have done it 13 years ago rather than just make instances and put each of the children in their own little corner and call it done. Plus, most importantly, the devs are having a hard enough time creating Velious or, you know, just answering fucking petitions, they don't need to play babysitter too. We're all mature adults here (I would hope). Try and come up with a reasonable solution on your own. Fighting like this isn't moving towards that, it's moving towards turning P99 into 4chan.
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