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#1
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When you invoke first-to-15, you preclude other guilds from competing with you. When you camp a large force near a raid mob but not directly on top of its spawn, other guilds can still "compete", it's just that it collapses into who gets FTE. Not taking any sides, just noting a distinction that should be obvious yet has never been mentioned in the last 11 pages.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#2
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TMO! "We want competition. Unless we arnt going to win, then we dont." | |||
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#3
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They need more trak bps to sell and more trak teeth for the feeder guild duh!
For real though, is standard procedure just to shit up a thread so it immediately goes to RNF, then continue to shit on it until everyone stops reading? When did server boards become somethingawful?
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Sominus - 60 Enchanter
Scorchin - 60 Wizard Vhing - 57 Shadowknight | ||
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#4
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#6
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#7
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Divinity tried the same strat Monday night but had no luck on trak spawn. Tmo used to the rules to claim the spawn, I am not that upset about that. It sure beats Darthdeath training us. I would take a lawyer over a criminal everytime. It was even suggested during our jugg run that we should sit on the spawn but we deemed the costs outweighed the benefits b/c it makes the encounter much harder and this rule had not been used in quite some time which we thought would lead to a sort of arm's race scenario. Its been used again so I expect it will be used often now anytime a mob goes late in window. I will say that I agree with the OP that if you are going to use the rule to have the gms award you the "camp" then you should be required to maintain your camp. Moving the 15 away the second the other guild moves along is pretty lame and for anything else would be considering leaving your camp. The discouragement for using this rule is that it requires a great deal of dedication and effort to get the mob as well as a more difficult encounter. | |||
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#8
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#9
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One guild calls 15 with 15, fine, make them engage with 15 if it spawns. However, the other guild that wants them to engage with 15 should be required to enforce the challenge, not walk away and do whatever. It should discourage both sides from poopsocking and leading to the 15 on spawn. FYI, Poopsocking generally leads to 15 on spawn or FTE GM calls. One route doesn't involve GMs the other does. TMO chose the correct route. The only other option TMO had was to give them Trakanon which is what BDA wanted. So cry more at not getting what you want, I see what your guild is truly upset about, not getting what they want (pixels).
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#10
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Second, when we moved away from the spawn point after BDA abandoned the raid, BDA had the option to return. They did not. Third, BDA could have just as easily used the 15-man rule to their advantage when they saw all of us logging in on the ledge. They did not. | |||
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