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#1
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Only my own testimony. I used my CoS for this all the time. I would DoT the evil eye in LGuk (while still low enough level to aggro random live frogs) pop invis with CoS and then run back through to the undead bridge, IVU, and then continue running all the way to Frenzy or Lord... only the evil eye would follow me to camp.
There are many other places where I did similar things. The evil eye was just the most fun. | ||
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#2
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There was a reason why they nerfed the CoS- there is a reason why it was selling for millions of plat during velious and luclin.... CoS single pulling worked on live, it just was not as widely known- as did fd-stand/hide pulling- it was this way on live I believe throughout Luclin or close to the end of Luclin.
Why are we having this discussion AGAIN? we have had it about 3 or 4 times now... invs pulling worked on live and works as it should on p99
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | ||
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#3
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Quote:
I'm sure some people did believe that the CoS single pulling did work on Live. They simply did not understand the mechanics of what was happening. Most likely while they were pulling they got lucky and performed a successful mem blur on all of the mobs while feigning and thought it was because of their Circlet. The same with Hide. Here are a few examples of how it works currently on P99 and why it is a little far fetched. Example 1 Lets say I want to pull Fungi King (or the PH in Sebilis) Monk casts Pumice on Fungi King Other player invises Monk before Pumice hits Fungi King Monk is invisible as Pumice hits At this point aggro and assist should be checked from the Fungi King NOT the player (see Example 2 of why this is really fucked up) Monk runs away invisible (nothing the Monk runs by at this point should be aggroing) Fungi King chases after him and should be passing aggro to everything that comes into assist radius Just because the Monk is Invisible does not mean the Fungi King cannot see him (he is on his hate list afterall) The other NPCs cannot see the Monk but they can see the Fungi King This should not prevent Fungi King from passing his hate list and asking for assist Any NPC that would normally assist Fungi King should Example 2 Lets say now I want to pull Tolapumj Tolapumj sees invisible Monk casts Pumice on Tolapumj Tolapumj aggroes Monk, begins chasing him and passing his aggro list to all other Juggs in the area Monk pops an Invis potion Monk Feigns Death Monk Stands up and if a successful mem blur was not performed on Tolapumj he continues chasing him All other Juggs disregard assist and return to spawn/pathing because Monk is invisible Tolapumj sees invisible, he can definately see the player so shouldn't he be passing his aggro? So it does not even matter if the NPC you are pulling can See invisible or not it still WILL NOT pass the hate list to others Again aggro is being checked from the player and not the NPC, this cannot be correct Example 3 Lets fast forward to Velious Say we have a Monk that is in West Temple of Veeshan, he is Ally to Claws of Veeshan This Monk wants to pull Gozzrem to the West ToV zone out Using the tactics explained above this is all the Monk would have to do Monk aggros Gozzrem As long as the Monk is moving by the other NPCS in West ToV (CoV faction) and Gozzrem is far enough behind they will not assist While the Monk is moving by them they are checking his faction and seeing that he is Ally It would not matter when Gozzrem is passing by the other NPCS Again the aggro is being checked at the player and NOT the NPC (he is Ally and not in assist radius of the NPC he has aggro'd) This is the exact same premise, only using faction instead of invisible (even though invis is a faction modifier) | |||
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