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Old 06-28-2012, 10:11 AM
Danyelle Danyelle is offline
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Plat may not have had "real life value" but it was an economy in-game. And like all currency it can become inflated etc. It's value changes over time. 200k back in Classic is probably ~1.5 million today in value. It also depends on the server. Plat on the Test server (due to the /testcopy "bug" that I'm sure they left in on purpose) has no real value. People hand out millions to new people on the server because they can just copy that amount back later.
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Old 06-28-2012, 10:49 AM
Lubian Lubian is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
Plat on the Test server (due to the /testcopy "bug" that I'm sure they left in on purpose) has no real value.
Just as a minor note: They let people transfer off of Test before allowing pp to copy to Test.
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Old 07-05-2012, 01:45 PM
Heavydrop Heavydrop is offline
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Quote:
Originally Posted by Lubian [You must be logged in to view images. Log in or Register.]
Just as a minor note: They let people transfer off of Test before allowing pp to copy to Test.
When did they allow /testcopy to copy plat? When I played there (August 2007 until around March 2011) it would only move items and those items became no drop. Must have been before or after my time there (loved it there btw) [You must be logged in to view images. Log in or Register.]
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  #4  
Old 06-30-2012, 09:00 AM
Hollywood Hollywood is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
Plat may not have had "real life value" but it was an economy in-game. And like all currency it can become inflated etc. It's value changes over time. 200k back in Classic is probably ~1.5 million today in value. It also depends on the server. Plat on the Test server (due to the /testcopy "bug" that I'm sure they left in on purpose) has no real value. People hand out millions to new people on the server because they can just copy that amount back later.

The inflation you speak of only applies to an economy that's on going or unabridged.
The economy in the emulated server has nothing to do with one on the real servers and is not persistent throughout. What people are playing now is an emulation of how it was THEN.

200k is not 1.5 million
200k is about 200k

A manastone was about 150k
A lamentation blade was about 5-15k
Fungi tunics were about 50-80k
and on and on


A) The cycle time and availability of commodity in the market. Since the population is low, most items are not new to market, but recycled. This doesn't change the price directly, though due to the limited supply, whenever demand rises, so will the price until the supply changes.

B) How readily available money is, and that's further broken down by how it is obtained whether through selling items or other means such as looting, vendor merchant sales and gifts/donations from other players.


These are the things that shape and mold the economy.

Either way, the values are still very similar to how they were pre Kunark, during Kunark and during Velious.
Last edited by Hollywood; 06-30-2012 at 09:02 AM..
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