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  #1  
Old 11-24-2009, 08:37 AM
Zarniwooop Zarniwooop is offline
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So if we get on the boat in butcher. We decide for some reason to get off the boat on sister island and wait another 13 minutes?

What?

That's not right. If you're going to make us wait, then give us the option to port directly to freeport. It NEVER took 26 minutes to get from butcher dock to freeport dock (worst case). You got on the boat and you stayed there.
  #2  
Old 11-24-2009, 11:43 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Zarniwooop [You must be logged in to view images. Log in or Register.]
So if we get on the boat in butcher. We decide for some reason to get off the boat on sister island and wait another 13 minutes?

What?

That's not right. If you're going to make us wait, then give us the option to port directly to freeport. It NEVER took 26 minutes to get from butcher dock to freeport dock (worst case). You got on the boat and you stayed there.
Would be a 23 minute pause if it were a direct shot.

I'll be adding a translocator to "Brother" Isle shortly. I didn't really notice one was missing there...I mean, i #zone everwhere I need to go lol. Remember, let me know if there are mobs that need to be moved in OOT. I may add an option for evils to get dropped off in the water instead of the docks. I could make it automatic as well.
  #3  
Old 11-24-2009, 12:19 PM
Morfnblorsh Morfnblorsh is offline
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That's racist!
  #4  
Old 11-24-2009, 12:33 PM
Aeolwind Aeolwind is offline
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Never, I hate everyone equally.
  #5  
Old 11-24-2009, 12:34 PM
President President is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Would be a 23 minute pause if it were a direct shot.

I'll be adding a translocator to "Brother" Isle shortly. I didn't really notice one was missing there...I mean, i #zone everwhere I need to go lol. Remember, let me know if there are mobs that need to be moved in OOT. I may add an option for evils to get dropped off in the water instead of the docks. I could make it automatic as well.

Aeolwind, At first, I thought this was a good idea because it made it more "classic." That was, until last night.

We had a group going in Mistmoore in need of replacements. As you are probably aware, most people don't "hang out" around Fawdyer, the only people there are in CB, Mistmoore, or Unrest. Everyone else is chillin the FP or surrounding areas.

I had two people who I can't remember there exact location, but in the FP area who were duoing some mobs. They basically straight up told me that the now 40 minute run due to translocator change wasn't worth it even though it would probably be better xp than what they were getting.

One of the replacements I finally found took 1 1/2 hours to get there because he was evil, died in OOT because the Translocator wasn't up and got aggroed by the wood elf, and then had to try to find an invis to get back through after death. Yes this probably would have gone quicker if he had found an invis quicker, or had invis himself, but it literally took that long.

I also received a ton of just "no's" even though I would have expected a yes, without an explanation.

After about 12 midnight EST which I would still consider somewhat peak time it was nearly impossible to keep the group together as replacements were needed and people who weren't nearby were uninterested in the trek.

Yes, I want it to be as classic as possible, but this is going to hurt grouping especially at the lower level.
  #6  
Old 11-24-2009, 12:46 PM
Danth Danth is offline
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I disagree with the revised implementation because it's no more classic than the prior version of translocators, while also less convenient. That's the worst of both worlds on a low-population server.

Danth
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