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#201
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Our status is cemented, we play the game how the rules dictate if the rules now require us to spend time frapsing and rule lawyering we will do that. These are the rules BDA has chosen, not tmo. | |||
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#203
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#204
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#205
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This thread boils down to... If you don't want to be suspended don't do stupid shit that will get you suspended. Stop blaming people from taking advantage during your absence.
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#206
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I think he's got a point, its playing a game of who can provide the best story to the GMs to burn someone for a mistake.
Fraps away, this will certainly improve your raid scene. | ||
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#207
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Maybe not a bad idea at all, the server can force a rotation on TMO this way, if everyone is getting each other raid banned.
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#208
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I, however, would love to know what we do wrong. I never hear anything intentional in vent, however i am not at every single raid. Just about 90% of them. I was not around the drac you are trumpeting as BDA being jerks. Believe it or not. What I am saying is that we are going to get hit with a suspension eventually due to our "noobness" and because we dared to question their methods in dealing with the "lesser" guilds. I just hope the players out there do not see it as a condemnation of BDA. I really hope nobody has to rule lawyer anybody else anymore now that we have TMO's attention. I hope that an understanding can come between everybody. I do realize that in the short term BDA has to be on its guard, until something can be hammered out. | |||
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#209
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#210
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May as well enforce a tiered rotation from the start, with clear rules to allow players to police themselves, like this (example): Tier 1 Rules/changes: - Variance removed. - Time from spawn to kill allowed: 2 hours. - No wipe allowed: if failure, the next guild ready goes in. - Re attempt delay for "free" attempts: 1 hour (after a wipe, if there is a competition) unless given a "clear to go before that delay" from the competing raid leaders as courtesy. List: - Maestro - Nagafen - Vox - Ragefire - Draco - Fay Tier 2 Rules/changes: - Variance down to +/- 2 hours. - Time from spawn to kill allowed: 3 hours. - 1 wipe allowed. - Re attempt delay for "free" attempts: 30 minutes (after a wipe, if there is a competition) unless given a "clear to go before that delay" from the competing raid leaders as courtesy. - Inny - CT - Trak Rest is open to "competition" as you know it, with a +/-3 hours variance. We may back to the 100+ people sitting on spawn point, but that's classic I guess. Until guilds work something out. P.S: I may have missed some important targets, but the idea would be to not cockblock epic / key content. Alliances would be allowed for certain, but would be seen as a single entity and must be stated clearly on the boards. For example, if BDA and Divinity make an alliance for Trak, there won't be 1 slot for each reserved, but only 1 for both. But they may fight Maestro as seperate entities. P.P.S: I'll leave the following parts to some other people to bring great ideas on the table about: - Should there be a restriction to enter / maintain presence in a rotation for an entity - How do you select the next guild to engage after a wipe, to avoid the FTE snipe.
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Retired
Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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Last edited by finalgrunt; 06-26-2012 at 12:43 PM..
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