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#121
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What Yendor never really understood, because he's never been in TMO, is that we have many players who play for the love of the game and the server itself. EQ was always about competition, raiding, and intense styles of play, so I have no idea what universe you're living on. You're one of those people who just use TMO as a scapegoat because the server isn't exactly how YOU'D want it. Utopias are unattainable, and people have different perceptions of what makes up a server that's worth playing on. You just can't bear the fact that someone has a different opinion of what a great server is comprised of. So, please kindly sir, stop using server chat as a "blame TMO" channel, it isn't constructive at all.
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#122
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Part of the problem is that Classic EQ didn't have a forum outlet for this crybaby bullshit. Also, if you didn't like it, you'd just stop paying for it.
On Povar, it was generally understood that Triton was top dog, and whatever Rising Ascension/Blades of Law got, they worked for. That being said, in 1999, the expansions kept rolling in, so the gear gap kept widening and the ability to mess with the same mobs wasn't as much of a problem.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
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#123
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Competition and challenge have a different interpretation to people
For me, the challenge of a game should be the content itself.. not some artificial construct beyond the game. (ie who can have the most accounts parked strategically through out the game world) which is inherently anti-competitive. when the game comes down to who has the most accounts.. the guild with the most plat to purchase accounts gains an advantage.. then uses this advantage to make more plat off rare items.. buys more accounts as population drops from people not willing to put up with the end game environment. in short.. TMO likes the raid scene the way it is.. because its a ripe harvest of accounts that people abandon when they reach endgame. imo eq (PVE blue server) is about community because the raid content is not end all be all of online gaming and TMO has shown it has little interest in building up a strong community of gamers. | ||
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#124
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#125
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#126
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let me give you an example of charity done for amusement.. not for benefiting a community as a whole.. I got some shore leave in the phillipines and me and a few buddies went out on the town. while we were out, my friend took out a dollar and he gave it to a 6 year old (well young kid at least, which was a lot of money to him. I was about to hop in a taxi thinking my friend was a nice guy when he said "wait a moment watch this". the kid was about halfway down the block when he got jumped by a gang of kids for the dollar and the whole time my "friend" cracking up with laughter. now would that be considered charity or for the benefit of the child when it was just for amusement? now granted the example isn't as extreme here but I'm trying to paint a clear picture for you of how your perceived community relations really isn't. | |||
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Last edited by Flunklesnarkin; 06-25-2012 at 07:11 PM..
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#127
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I hope the developers of the server go with a method that feels like part of the game not random tokens handed out like ticket to a loot pinata! If they did I guess that is okay but I would rather see something along the lines the a post I created previously:
- Different method to engaging raid bosses to prevent monopolizing * A random relic for each raid boss will be on the loot tables of ALL mobs the same level or a higher level of the raid mob with a very low drop rate (determined by developers). Once found, it will have a timer before it poofs of 12 hrs so they can't be collected up, and with one use on a raid boss to remove his enraged state so they can't be reused. Without item, raid mob will be unbeatable due to enraged state. They will also be able to be sold within the 12hr period. This gives the non-raider a chance at some loot/coin if they would like to sell their item within the 12hr period to a raid guild. This means, raid guilds will have to play to have a chance at raid targets to obtain items to remove enraged states. The more you play, the more relics you get, the more raid mobs you get. Would be nice to get the drop rate down to a science of one for each raid boss being found every 1-2 weeks. | ||
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#128
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__________________
Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | |||
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#129
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#130
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