![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
Rasah - [60 Heirophant]
| |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
|||
|
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.
On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large. Why so large, raid guilds? [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
#4
|
||||
|
Quote:
__________________
Skullmonkey - Iksar Warrior
| |||
|
|
||||
|
#5
|
||||
|
Quote:
That would fix every problem. We could have guild alliances and Treachery and stuff! | |||
|
|
||||
|
#6
|
||||
|
Quote:
Variance | |||
|
|
||||
|
#8
|
|||
|
This is an adult non rnf conversation please exit
| ||
|
|
|||
|
#9
|
|||
|
What do you think nilbog implied? Did you think he just likes cake?
| ||
|
|
|||
|
#10
|
|||
|
Alarti is dead on with variance of course.
If your model is 'lets get some friends together and kill content a few times a week at set times' then everyone can clear their schedule, the guild has 65% raid attendance, and you need maybe 30 people for EQ raiding so 30/0.65 = 50 people/guild. If your model is 'lets track 24/7 and batphone 30 people at any given time, then zerg the target down without any particular attempt at strategy because if we take our time the other guild will leapfrog us' then realistically people are going to be working or whatnot (unless they are in TMO, everyone knows TMO is full of 100% unemployed people) then people are going to have more like 35% raid attendance, and you need maybe 40 people for your raid and suddenly your guild has 120 people. Basically a P1999 raiding guild is a euro guild + an american guild merged together so they can kill stuff 24/7. | ||
|
|
|||
![]() |
|
|