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  #1  
Old 06-23-2012, 12:24 PM
Rasah Rasah is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
This server is honestly too small to have two raid guilds.

If one guild becomes dominate the other raid guild dies.

If you want to raid join TMO

if you want to be casual then join BDA

There is no Semi casual when the casual guild tries to takes TMOs raid mobs TMO will race and beat you.

There can no longer be competition because all the good players are in TMO now and the other set of good players left.

it's not hard to understand.
So if I understand this correctly from your point of view, if you want a raid mob, either join TMO, or find another server. Did I get that right? Might save some people some time.
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  #2  
Old 06-23-2012, 01:40 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
So if I understand this correctly from your point of view, if you want a raid mob, either join TMO, or find another server. Did I get that right? Might save some people some time.
You got that right.
  #3  
Old 06-23-2012, 02:03 PM
nilbog nilbog is offline
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One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?


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  #4  
Old 06-23-2012, 02:07 PM
Pillow Armadillo Pillow Armadillo is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?
Is it possible to code an upper limit to guild size? Say, 60 players? It'd be a hard pill to swallow, but could feasible with a guild management window. Just my opinion, but there's one suggestion on the table if there the development team is weighing in here.
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  #5  
Old 06-23-2012, 02:11 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?


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hard code a 50member max on guilds.

That would fix every problem.

We could have guild alliances and Treachery and stuff!
  #6  
Old 06-23-2012, 02:14 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One huge difference that I've witnessed on p99 compared to my eqlive server experience is the massive amounts of players per raiding guild.

On classic live, I'm not sure if it was the inter-guild conflicts, lack of enough loot to go around, or generally wanting to compete, but there were never guilds this large.


Why so large, raid guilds?

You seriously don't know why?
Variance
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #7  
Old 06-23-2012, 02:19 PM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You seriously don't know why?
We are horrible players who want to avoid real competition
  #8  
Old 06-23-2012, 02:25 PM
Tiggles Tiggles is offline
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This is an adult non rnf conversation please exit
  #9  
Old 06-23-2012, 02:30 PM
Tanthallas Tanthallas is offline
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What do you think nilbog implied? Did you think he just likes cake?
  #10  
Old 06-23-2012, 02:36 PM
Splorf22 Splorf22 is offline
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Alarti is dead on with variance of course.

If your model is 'lets get some friends together and kill content a few times a week at set times' then everyone can clear their schedule, the guild has 65% raid attendance, and you need maybe 30 people for EQ raiding so 30/0.65 = 50 people/guild.

If your model is 'lets track 24/7 and batphone 30 people at any given time, then zerg the target down without any particular attempt at strategy because if we take our time the other guild will leapfrog us' then realistically people are going to be working or whatnot (unless they are in TMO, everyone knows TMO is full of 100% unemployed people) then people are going to have more like 35% raid attendance, and you need maybe 40 people for your raid and suddenly your guild has 120 people.

Basically a P1999 raiding guild is a euro guild + an american guild merged together so they can kill stuff 24/7.
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