I think VP (when there were 2 guilds that could compete there) was an excellent case in point for how lack of GM involvement leads to player agreements. There were no holds barred. If you wanted to hold your own there you had to have an organized raid force capable of dodging another guild's trains and staying alive. There were times where it was chaotic at the beginning, but then the establishment of stalemate as it proved too difficult for either IB or TMO to kill dragons in the presence of each other's trains. Clearly, eventually dragons would have died, but it would have proved to be far more inconvenience than it was worth, so a rotation was worked out that lasted many months.
Later on, another guild tried to enter VP. In a trial by fire it was determined that their raid force did not have the organization to survive in VP long enough to attempt a dragon. Thus, no rotation.
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