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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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Old 06-20-2012, 02:14 PM
Ele Ele is offline
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While these problems existed on live servers, they were inevitably delayed through the continued release of new content. The top guilds were not stuck farming Nag/Vox/CT/Inny for a year before Kunark came out. Only a very few select guilds could even get those guys on farm status before Kunark came out. Those same top guilds only had 5 months before epics dropped and 9 months before Velious released. There were no paint-by-numbers walkthroughs from day zero of each expansion release. People spent months figuring out Kunark quests, epic quests, and then Velious quests. The top guilds moved on because they had to in order to figure out the new fights and solve the new quests. This is what kept people busy. None of P99's content is going to be "new". People will know what to do and where to go from Day Zero.

Leveling on live was also much, much slower due to the much larger server populations. More people for the same amount of mobs meant fewer mobs per capita. (On my server the first three kobolds in the SolB hallway, the GIBS in LGuk, and the Upper Zone Out of Seb were all camps that supported a group of 6. Seb and KC usually had 80-100 people during peak hours. Here, KC is overcrowded with 36 people in zone.) Tons of people were not even level 60 when Velious hit further distributing the population among the different zones for leveling; and new people were continually streaming into this awesome new game "Everquest" so the lower level zones always had new people coming and going. P99 had level 60s in the second week of Kunark coming out and has caused an overcrowding issue in the end game.
Last edited by Ele; 06-20-2012 at 02:18 PM..
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