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#1
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I will admit it will get murky when each guild gets relatively close together pulling a similar amount of mobs. Maybe then a FTE ruling goes down? Any other ideas? | |||
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#2
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There are a few reasons as to why this is with Cazic. Mainly #1 1) He will warp under the ground when too many npcs are being kited. Seen it, been there and done that. Was a mess to res everyone. It doesn't matter if its a large guild or small guild. 2) Attacking him out right, and not kiting it around is done more often than not, and doesn't desync the zone. 3) Lowers the chance of a Guild training everything around and having it wipe the other guild racing them for it. History shows Guilds have done this, and trained other guilds. Thus the playerbase is the one causing this enforcement. If people think kiting it around with the 90% chance of cazic warping underground is blocking smaller guilds from doing cazic, you are wrong. This isn't intended to help any guild have the upper hand. It's intended to keep a encounter from bugging out and training the entire zone onto everyone. | |||
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Last edited by Ambrotos; 06-19-2012 at 12:58 AM..
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#3
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#4
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I said when there were more than 1 guild doing it. I've been there and had to watch. The server is here for more than one guild, and there will be other than one guild there sooner than later.
Like I said the players can come up with something different, and if it makes sense I'm all for it. Otherwise this will be it. | ||
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#5
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I made an earlier post about repops as a suggestion tho | ||||
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Last edited by Alarti0001; 06-19-2012 at 11:18 AM..
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#6
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Wouldn't 100 people in the zone when draco is being killed and kited cause the same issues as CT? I mean not 100% sure with this but you would think if there is a giant train and 2 guilds in the zone a Draco could fall under just as easy. I am also sure you guys notice that some normal mobs fall through randomly from time to time. | |||
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#7
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#8
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90% of the time during CT raids that i've seen he just falls to the ground, not through it. | |||
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#9
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I love how you play dumb tho | |||
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#10
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