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  #181  
Old 06-18-2012, 04:42 PM
sedrie.bellamie sedrie.bellamie is offline
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how to get raid mobs

1) get tracker on or near the spawn
2) set up Twitter, Google, or whatever so you can "batphone" your guild
3) get you guild to show up when the batphone goes out
4) kill the raid target

I think what people want is

1) Raid targets left alone until a predetermined guild gets to kill it (ala ragefire)

What you guys should do is what TMO does. Track raid mobs, be willing to show up for them, and not complain when you get out mobilized. I am sure you are saying, "but TMO complains all the time." If you guys would show up for a raid targets you would get so much more respect then when you don't and complain about loot.
  #182  
Old 06-18-2012, 04:47 PM
radditsu radditsu is offline
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Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
how to get raid mobs

1) get tracker on or near the spawn
2) set up Twitter, Google, or whatever so you can "batphone" your guild
3) get you guild to show up when the batphone goes out
4) kill the raid target

I think what people want is

1) Raid targets left alone until a predetermined guild gets to kill it (ala ragefire)

What you guys should do is what TMO does. Track raid mobs, be willing to show up for them, and not complain when you get out mobilized. I am sure you are saying, "but TMO complains all the time." If you guys would show up for a raid targets you would get so much more respect then when you don't and complain about loot.
For bda
1. check
2. check
3. check
4. check but you beat us to the punch more often than not. But we are getting closer.


The system as it stands means this is mostly a 1 or 2 horse race at the very best. Due to how these things "spread out" over a long server cycle uptime. We see sev monday, tal tuesday, ct and inny maybe wednesday, at 3-5 am type times. On live that was prime Euro pickens.
Last edited by radditsu; 06-18-2012 at 04:53 PM..
  #183  
Old 06-18-2012, 05:05 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
He did die that is true. The point i am making that it should not have even been attempted. We were on the last two mobs from the cubby. Then we got a whole bunch of other stuff on us. Maestro tapping us all the while until he pathed through, presumably with a second tag. So we were unprepared for him coming through, half our raid got hit with a lifetap, enchanters scrambling to mez mobs, tanks occupied, etc. All because we casuals did not know about some sort of established pull camp that seems suspect at best. Wonder how those pull paths are going to work with the new aggro in hate. Looks like it will have to be re-established anyway.

If the shoe was on the other foot. What would you guys think? I would really think you guys are jerks.

It's a two way street. Apparently now people are also recording this stuff. So we can either do this tic for tac raid ban crap. If you guys really wanted to or desired to, I am sure you guys will find some sort of infraction to how we pull a bee in sky or something.

Otherwise lets give each other a break with this stuff.
Not to belabor the point, but TMO wouldn't have set up in that position to avoid a pull through

You dont need to know about which established point but it is fairly common sense to not be set up in "high traffic" pathways.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #184  
Old 06-18-2012, 05:10 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Not to belabor the point, but TMO wouldn't have set up in that position to avoid a pull through

You dont need to know about which established point but it is fairly common sense to not be set up in "high traffic" pathways.
I get the point. We were moving out of the "high traffic" pathway into the "nice firm little cubbyhole", in about 20 seconds. I am sure we did not think you would pull maestro through the abject mess that was left inside of his spawnpoint. Like 3-4 golems are in there right?
  #185  
Old 06-18-2012, 05:15 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
how to get raid mobs

1) get tracker on or near the spawn
2) set up Twitter, Google, or whatever so you can "batphone" your guild
3) get you guild to show up when the batphone goes out
4) kill the raid target

I think what people want is

1) Raid targets left alone until a predetermined guild gets to kill it (ala ragefire)

What you guys should do is what TMO does. Track raid mobs, be willing to show up for them, and not complain when you get out mobilized. I am sure you are saying, "but TMO complains all the time." If you guys would show up for a raid targets you would get so much more respect then when you don't and complain about loot.
I don't really see the need for you to act rude and condescending just because you're woefully out of touch with how casual guilds do things. Most other people from your guild seem to understand this, but you don't - you insist on assuming that casual players are all inept at this game and you're somehow god's gift to eq. Our guild is fairly prepared and has trackers in place for most of the targets we prioritize. We keep track of TOD's when we know them. The main problem is getting people to devote unreasonable amounts of time to tracking, which wasn't required on Live, because 96 hour variances for raid mobs didn't exist on Live. Still we try to work within the system even though the current ruleset is absurd (thankfully Nilbog has said he plans to fix this, so we'll see if things improve). I want to ask, why is there such a monopoly at the high end of this server when there wasn't on most Live servers? Do you think it's because casual guilds on p99 just happen to suck more than the ones on Live? If you have two different stimuli and two different responses, then the differences in your responses are probably due to the differences in your stimuli. The main difference between Live and p99 is the time investment required to compete. Put 2 and 2 together instead of assuming that all we want are handouts - we don't, we want to compete, we just want to compete under reasonable terms (ie, not having to drop out of school or quit our jobs just for a chance at pixels).
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  #186  
Old 06-18-2012, 05:52 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I don't really see the need for you to act rude and condescending just because you're woefully out of touch with how casual guilds do things. Most other people from your guild seem to understand this, but you don't - you insist on assuming that casual players are all inept at this game and you're somehow god's gift to eq. Our guild is fairly prepared and has trackers in place for most of the targets we prioritize. We keep track of TOD's when we know them. The main problem is getting people to devote unreasonable amounts of time to tracking, which wasn't required on Live, because 96 hour variances for raid mobs didn't exist on Live. Still we try to work within the system even though the current ruleset is absurd (thankfully Nilbog has said he plans to fix this, so we'll see if things improve). I want to ask, why is there such a monopoly at the high end of this server when there wasn't on most Live servers? Do you think it's because casual guilds on p99 just happen to suck more than the ones on Live? If you have two different stimuli and two different responses, then the differences in your responses are probably due to the differences in your stimuli. The main difference between Live and p99 is the time investment required to compete. Put 2 and 2 together instead of assuming that all we want are handouts - we don't, we want to compete, we just want to compete under reasonable terms (ie, not having to drop out of school or quit our jobs just for a chance at pixels).
You want someone to understand you tne you typecast others? Most of TMO works, attends colleges, has g/f's or kids.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #187  
Old 06-18-2012, 05:55 PM
achtung achtung is offline
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On live expansion came out and top guilds moved on. On P99 the content supply is very much insufficient to the level of demand from people who want to raid things. Bring on Velious and you shall see outdoor dragons etc left up for other guilds. Seems kinda obv.

Also why is Vox still up after like 5 days. Waste of content.
  #188  
Old 06-18-2012, 05:56 PM
Relapse1 Relapse1 is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
That necromancer had the maestro pulled however he ....DIED....not flopped. The problem here is vitriol causes people to assume what happened. The necro got stunned then raped.

Some guild was also in the direct pull path, there is a reason why guild have established pull camps to church, zone in, or other locs for years now.
A gm should of stepped in and fixed the pulling of meastro to the zone long ago just like they fixed pulling VS to the zone. You guys porting up after they were clearly clearing for it to only train them with your such "awseome Eq skills" is pretty pathetic.
  #189  
Old 06-18-2012, 05:56 PM
Silentone Silentone is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
He did die that is true. The point i am making that it should not have even been attempted. We were on the last two mobs from the cubby. Then we got a whole bunch of other stuff on us. Maestro tapping us all the while until he pathed through, presumably with a second tag. So we were unprepared for him coming through, half our raid got hit with a lifetap, enchanters scrambling to mez mobs, tanks occupied, etc. All because we casuals did not know about some sort of established pull camp that seems suspect at best. Wonder how those pull paths are going to work with the new aggro in hate. Looks like it will have to be re-established anyway.

If the shoe was on the other foot. What would you guys think? I would really think you guys are jerks.

It's a two way street. Apparently now people are also recording this stuff. So we can either do this tic for tac raid ban crap. If you guys really wanted to or desired to, I am sure you guys will find some sort of infraction to how we pull a bee in sky or something.

Otherwise lets give each other a break with this stuff.
We did and this is why we didn’t argue the Draco pull. If we wanted to go down the path of fraps and petitions we would have frapsed what happened with the Draco pull, we didn’t because we were actually happy BDA was fighting for a mob. In return we ate a 2 week ban for a similar infraction.
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  #190  
Old 06-18-2012, 05:59 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You want someone to understand you tne you typecast others? Most of TMO works, attends colleges, has g/f's or kids.
I wasn't saying otherwise. I was just exaggerating about the amount of time that raiding demands on this server. One line of my post shouldn't discredit the rest of what I said, nor should it make it acceptable for your members to be blatantly rude and stereotype all casual players as being unskilled at eq.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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