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Old 06-16-2012, 09:56 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
Without variance both guilds would logically sit directly on the spawn point as it spawns. How is it possible to determine first to engage? If you knew exactly when it was going to spawn you just show up a few minutes before and sit on it. I am asking how this issue was resolved on "competitive" blue servers back in the day since apparently it was somehow as many people remember enjoying a competitive raiding evironment.

My server at least during my play time wasn't really competitive. One guild got all the kills and they weren't even very consistent about killing them when they spawned. I attended pickup vox/nagafen raids, one before kunark even. I also remember having to worry about running into Gorenaire in DL. I suspect my server was one of the last into VP. By the time I quit Cats in Hats had actually formed into a pretty powerful guild and started tearing up content from what I understand, but that was around when I quit.
On live there wasnt 9 month delayed expansions, there was less people at max levels, raids didnt happen much until after working hours so it was the first guild to get enough people online and off work.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #2  
Old 06-16-2012, 10:07 PM
Supaskillz Supaskillz is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
On live there wasnt 9 month delayed expansions, there was less people at max levels, raids didnt happen much until after working hours so it was the first guild to get enough people online and off work.
ok so wont work here. Getting rid of variance doesn't seem to solve anything
  #3  
Old 06-17-2012, 04:07 AM
Fromage Fromage is offline
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Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
ok so wont work here. Getting rid of variance doesn't seem to solve anything
It leaves the less desirable targets up. On live there was a lot of patches, when server was back up, everything spawned at the same time, so you had to pick your target. That also meant it all respawned at the same time.

Top tier guilds would usually choose Trak or VS, depending on what they needed, that left CT, Inny, Maestro, SEv, Tal, Gore(lolfuckgore), fay etc plus vox/naggy. When it all spawned at once, there was no way one guild could get them all.

Also, on live, guilds would move on and leave old content behind. Doesnt happen here because accounts are free and it's like a revolving door with max lvl people raiding, gettting what they want, then quitting.

Maybe it was different on other servers, but on SolRo 2nd tier guilds got raid mobs often, even before Kunark.
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  #4  
Old 06-17-2012, 06:28 AM
Silentone Silentone is offline
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Originally Posted by Fromage [You must be logged in to view images. Log in or Register.]
It leaves the less desirable targets up. On live there was a lot of patches, when server was back up, everything spawned at the same time, so you had to pick your target. That also meant it all respawned at the same time.

Top tier guilds would usually choose Trak or VS, depending on what they needed, that left CT, Inny, Maestro, SEv, Tal, Gore(lolfuckgore), fay etc plus vox/naggy. When it all spawned at once, there was no way one guild could get them all.

Also, on live, guilds would move on and leave old content behind. Doesnt happen here because accounts are free and it's like a revolving door with max lvl people raiding, gettting what they want, then quitting.

Maybe it was different on other servers, but on SolRo 2nd tier guilds got raid mobs often, even before Kunark.
not too long ago p99 had 3 to 4 guilds fighting for raid targets 2 of them would get the majority and the other 2 would get random targets. Reason why there is only 1 guild getting raid targets at the moment is becasue only 1 guild is willing to go after them.
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