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Old 05-25-2010, 04:25 AM
Brut Brut is offline
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- There's 3 skeleton camps at northwest part of the Feerrott, each with 3-4 skeles/zombies. Wonderful place to go lvl up to as far as 11 at (especially for SK), I raked in like 8 stacks of bone chips doing 2 lvls in there. Get a partner through, shm or whatever, since breaking the spawns in the camps stink.

- The slice of the Feerrott beyond the bridge (fear and rathe mnt area) isn't that nice to hang out at. There's lots of roaming lizard scouts and watchers, not to forget skeletons and the lvl50 Dark Assassin who jumps occasionally from behind a tree. I suggest you avoid this part of the place, since it just results in dying and angst.

- Don't bother trying the low lvl lizard camps (they're like lvls 3-5) unless you have a partner. The mystics blind you and you die trying to deal with 3 of em lizards at the same time.

- Cazic Thule area lizards aren't too bad exp for a small duo/trio/quad of some lvl7+ ogres/trolls. The mystics blind and cast shm dots/nukes/heals, so they can pose slight trouble, but other than that, the area is suprisingly easy and not too bad as exp.

- The lizard meats and -tails can be turned in at Oggok SK/Warrior guild. The two guilds are feuding so one gives negative with the other on each turn-in. This gives faction ups with Clurg too, so you might be able to sell to him (he's near warrior guild) once you get your faction high enough.

- If you're an ogre, you have the chance to do banded armor with blacksmithing. Getting it up can be a pain, what with the miniscule wits that ogres are blessed with, but I was able to pack a full suit of large banded at lvl11, with no FS drops looted or anything. Just lizard/frog loot all the way. Check eqtraders.com for blacksmithing skilling guides, metal bits, lanterns and dairy spoons and whatnot. If you're into tailoring, there's bears in Rathe Mnts that drop pelts for you.

- Vendor-bought weapons aren't too bad, either (stuff like Long Sword, Battle Axe). Halberd costs like 20pp and is hardly out of your budget if you keep looting weapons/armor that drops off the mobs, and sells back to vendors for easy 19pp.

- Innothule swamp is nice 4+, at guk entrance to be specific. The frogloks there drop pieces of the netted armor set which both protects your decency and sells nicely. Only issue is the roaming human/elf/dwarf hunters that are about lvl10, often casters. Pay attention to their pathing and you'll be fine.

- I'd say around 10-11 you should move to Sro. Try to get a buddy to join you for some orc camps/spiders, or go on to Nro and join dervish groups. Mid teens it's whatever Unrest/oasis/uguk that best suits your interests.
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Last edited by Brut; 05-25-2010 at 04:33 AM..
  #2  
Old 05-25-2010, 09:22 AM
astarothel astarothel is offline
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Heres a list of items to sell to players rather than vendor, along with some common prices.

Spiderling Silk: 1pp each (Tailoring/Blacksmithing)
Spider Silk: 1pp each (Tailoring)

Bone Chips: 5pp+ a stack (Necros/SKs)

HQ Bear Skin: 10pp each (Makes Handmade backpacks with tailoring)
HQ Cat Skin: 5pp each (Tailoring)
HQ Wolf Skin: 1-3pp each (Tailoring)
Grizzly Bear Skin: 25pp (Tailoring, note: NOT a Thick Grizzly Bear Skin, those are vendor fodder right now)

Rat Ears: 1pp (For Rat Ear Pies for Paw of Opalla quest)

Some Faction items like Left Goblin Ears can sell well, others not so much.

When in doubt of what an item is for look it up on allakhazam (which is generally correct), don't just assume its vendor trash (altho in EQ theres a lot of those items too)
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  #3  
Old 05-25-2010, 09:39 AM
Xenephex Xenephex is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
- - If you're an ogre, you have the chance to do banded armor with blacksmithing. Getting it up can be a pain, what with the miniscule wits that ogres are blessed with,
Strength is an optional base stat for blacksmithing skill ups, so Ogres usually do fine (the highest of wis, int and str would be the stat that is used).
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