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  #1  
Old 05-31-2012, 11:15 PM
Daldaen Daldaen is offline
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Mobs dropped aggro if you got too far away from them, then if you got within about 200' of them again, they reaggroed with 0 points of aggro on you (so that if they pass anyone KOS while you are running them around they will attack that person).


Training here just isn't easy enough, and it should be. EQ trains were baller.
  #2  
Old 06-15-2012, 12:02 PM
Hollywood Hollywood is offline
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Join Date: Jun 2012
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Mobs dropped aggro if you got too far away from them, then if you got within about 200' of them again, they reaggroed with 0 points of aggro on you (so that if they pass anyone KOS while you are running them around they will attack that person).


Training here just isn't easy enough, and it should be. EQ trains were baller.

You know I thought something was wrong when they wouldn't give up...
There's no way we woulda made it across the Great Wastes for example if mobs never gave up the chase.

I really wish they would fix this.
  #3  
Old 06-15-2012, 03:14 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Hollywood [You must be logged in to view images. Log in or Register.]
You know I thought something was wrong when they wouldn't give up...
There's no way we woulda made it across the Great Wastes for example if mobs never gave up the chase.

I really wish they would fix this.
My findings on this phenomena were:

-it did exist
-it was in Kunark zones. Not prekunark. (unsure of Velious, but I don't recall it happening)
-personal beliefs: it had to do with the pathing of Kunark zones on live. To this day, strange pathing happens outdoors.
  #4  
Old 06-15-2012, 02:52 PM
Slave Slave is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Mobs dropped aggro if you got too far away from them, then if you got within about 200' of them again, they reaggroed with 0 points of aggro on you (so that if they pass anyone KOS while you are running them around they will attack that person).


Training here just isn't easy enough, and it should be. EQ trains were baller.
That's what made EQ such a fun and terrifying game to play, and why Snare was a much more sought after ability, not (only) the overcharged run speed we hopefully still don't have to deal with after the patch.
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